• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

DICE Talks About Building Multiplayer and Single Player

September 11, 2012 by Patricia Hernandez

Behind-the-scenes on how DICE approaches development.

In an interview with Gamasutra, DICE, the renowed Battlefield developers, talked a little bit about how they approached building single player and multiplayer.

[Multiplayer is] an iterative process all the time. From day one, we are playtesting the game. Every day there's a new playtest, a new mode, or a new map or something. People give feedback, the multiplayer team goes back in, and they change and update. And that could be, like you said, updating the weapons or ranges — the small nitty-gritty details, these kinds of things. So that happens all the time, just like an iterative feedback loop, almost.

But another example is on the single player side, where it's more like, build the whole thing and then you take a serious look at, "Okay, so I'm on this field right now, I can see troops running down there — how can we make this more spectacular?" or "Is it actually too much going on right now? Should we just remove the troops from there, so you have a quiet moment, so you can actually assess the situation and be a bit more tactical? And then we throw everything we have at you when you get down the hill," or something like that.

So you actually move things around — you change the scripting of the mission, you change where you place your AI, and where you want like, "Oh, the cutscene shouldn't kick in here, let's put it further away," or something. Or even down to, a lot on the polishing on the art side is like, "Oh, we want the sun over there instead, so you get the flare through the trees," or whatever. It might be, "We want more bushes here, more foliage," etcetera.

The fact that they playtest multiplayer from day one isn't surprising–hell, DICE says multiplayer is in their DNA in this same interview. The dedication and level of detail in multiplayer is readily evident to anyone who has played the franchise.

As for single player, well…they say some fans like it, and that's why they'll continue to include it, but I still look forward to the day when they focus all of their efforts toward multi-only. One can dream.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Things Players HATE In 2025

10 Things Players HATE In 2025

10 Game Award REVEALS That Would Blow Our Minds

10 Game Award REVEALS That Would Blow Our Minds

PC GAMING IN BIG TROUBLE? 10 BRAND NEW GAMES ANNOUNCED & MORE

PC GAMING IN BIG TROUBLE? 10 BRAND NEW GAMES ANNOUNCED & MORE

Metroid Prime 4: Beyond - Before You Buy

Metroid Prime 4: Beyond - Before You Buy

ROUTINE - Before You Buy

ROUTINE - Before You Buy

10 Upcoming FPS Games That LOOK INSANE

10 Upcoming FPS Games That LOOK INSANE

Red Dead Redemption (PS5 Switch 2) - Before You Buy

Red Dead Redemption (PS5 Switch 2) - Before You Buy

This Game Wants To Be SKYRIM 2 Before Elder Scrolls 6

This Game Wants To Be SKYRIM 2 Before Elder Scrolls 6

Marvel Cosmic Invasion - Before You Buy

Marvel Cosmic Invasion - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Grand Theft Auto Online Is Adding A Mission Creator – And Rockstar Is Ready For Bad Actors
  • Why Is Grand Theft Auto Online: A Safehouse In The Hills Arriving A Day Late?
  • GTA 6 Players Debate The “Chaos To Come” At Games Launch
  • A Gamer Pitches Complex Melee Systems For GTA 6
  • GTA Online Fully Unveils “A Safehouse In The Hills” Content

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme