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LightBox Interactive President Pens Retrospective in Anticipation of War of the Monsters PSN Re-release

July 31, 2012 by Lana Polansky

LightBox Interactive president Dylan Jobe shares assets and old memories, and gives us the 411 on Starhawk updates.

Riffing off the excitement of being informed that the first game he produced was being re-released on PSN as a PS2 Classic, LightBox Interactive president Dylan Jobe penned a short, sweet retrospective on the PlayStation blog yesterday.

Jobe takes the time to wax romantic on his time working on War of the Monsters, including sharing an internal document containing instructions on how to play, as well as a bunch of really cool B-movie-style posters used for the game’s level-loading screens. Jobe also shared a few images depicting Preytor, a mantis monster with a “nimble fighting style” which he modeled and textured.

"It’s crazy to look back on War of the Monsters and see those low-poly, low-res PS2 graphics — a reminder of how far we’ve come with the PS3. One thing remains the same though: great gameplay is timeless. Luckily, War of the Monsters is super-fun to play and holds up nicely," he writes. 

For those unaware, War of the Monsters is a fighting game with a B-movie monster motif which hit PS2 originally in 2003, or as Jobe phrases it, “a billion years ago.” The game has just hit PSN today and is available for $10, for those who may be so inclined.

And just to confirm, Jobe writes that LightBox is still hard at work on Starhawk, the third-person shooter released last May. The developer promises a heap of soon-to-come releases, including Update 1.3, which will add a number of fixes and features (which is promised to be detailed in a later PlayStation blog post.) The Cypress Map Pack will also release soon, for which Jobe has appended his post with a couple of screenshots to tantalize players looking forward to the DLC. 

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