Flying Wild Hog has just announced that its newly released shooter Shadow Warrior 2 will receive free updates in the form of new missions as well as an ultra-hard challenge mode for skilled players. The Nobitsura Kage, the talking Katana that was the focus of the first game, will also be making a return in these missions.
We recently checked out the game and came away impressed by what it has to offer.
Balance and gameplay changes:
- “Serene Mind” skill nerfed
- “Auto-Reload” skill nerfed
- “Like the Wind skill” nerfed, 5th stage added
- “Second Chance” skill 4th stage added
- “Arm of Orochi” weapon significantly nerfed
- More auras on single enemy for Hard and Insane difficulties
- More enemies attacking at the same time for Hard and Insane difficulties
- Enemies speed increased for Insane difficulty
- Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find
- Upgrade drops quality now better reflects game difficulty – on higher difficulties better drops start occurring right from the beginning of the playthrough
- Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description
- Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) – Skill Points will be capped
- Due to skills rebalance player will have all skill reset after map loaded – inventory will be automatically opened and message box will be shown
- Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality
- Final boss drop (“Ryuken” weapon) now available as final quest reward
- More special enemies, more respawns and better loot on Free Roam missions
- Elite and Superior enemy “Hellhound” won’t fetch grenades now
General fixes:
- Fixed bug when player could pickup “King Skelletor” weapon before designed mission
- Gauss rifle shot tuned down and smoothed, added alternative reload animation
- Fixed bug when dual melee secondary weapon didn’t inherit primary weapon stats (elemental, damage etc)
- Fixed weapon being removed from inventory when spawned as turret on map change
- Fixed “Destroyer of Realms” weapon turret throw animation
- “Damage resist” player stat now works properly
- Fixed “Second Chance” skill bug when player couldn’t die even if none enemy was killed
- Fixed bug when player frezees or looses weapon when damaged or killed during teleporting
- Enemies with “Swift” aura now return to correct speed after unfreezing
- Fixed “Belly” enemy animation when reacting to Grip of Darkness
- Fixed entering T-pose for enemies with uzi.
- Some cutscene fixes
- Some walkmesh fixes
- Some missions fixes
UI changes and fixes:
- Fixed crash when replacing gems in weapons
- Fixed bug when player couldn’t replace gem when all slots were occupied
- Hint area on loading screen now resizes correctly
- Added option to sell all junks with mouse, added confirmation dialog
- Corrected various translation and textual errors, added missing strings
- Fixed enemy “Tumor” mesh in Wanglopedia.
Multiplayer fixes:
- Performance issue for co-op partners fixed
- Fixed bug when “Bunny Lord” didn’t drop loot for clients
- Co-op network bandwidth usage optimizations
- Fixed bug when using “Emperor’s Touch” weapon produced excessive lags
- Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene
Engine fixes:
- Fixed bug when game freezes on loading on 2-core CPUs
- AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options in order to enable it)
- Added -nochroma switch (add -nochroma to properties->general->set launch options in order to disable Razer Chroma)
- Fixed shadow and geometry flickering
- Fixed recovering from GPU driver crash
- Non persistent console commands (e.g. r_weapon_fov) can now be loaded from autoexec.cfg
- Fixed crash when mfplat.dll is not present in system
- Optimised weapon switching CPU performance
- Fixed “DX11 Device not found” error on some notebooks
- HDR Display options are now only available when Full-Screen mode is selected (as only in this mode HDR Display works)
- Reduced audio stuttering (VO and music)
- Optimised shadow rendering performance
- On first game start dedicated GPU will be enabled instead of an integrated one
Photomode fixes:
- Increased exposure slider range
- Fixed slowmo after exiting photomode bug
- Fixed screenshot rendering (tile mode and anti-aliasing)
- Fixed FOV when entering photomode with weapon zoom enabled
- Fixed tiled screenshot mode artifacts (screenshot resolution multiplier > 1 screenshots)