• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

The No Man’s Sky Superformula Nontroversy

July 22, 2016 by Nick Monroe

Turns out the Superformula thing is a non-issue. “The core of the game might become the core of a legal concern for the No Man’s Sky developers.”

UPDATE: Sean Murray releases Twitter Statement clarifying the Superformula is not used in No Man’s Sky.

No Man's Sky doesn't actually use this "superformula" thing or infringe a patent. This is a non-story… everybody chill
(シ_ _)シ

— Sean Murray (@NoMansSky) July 23, 2016

I wish Johan Gielis, the author, all the best in future. We're going to meet and chat maths once the game is out

— Sean Murray (@NoMansSky) July 23, 2016


Original Story is below:

NoMansSkySuperformulaHeaderAt the heart of all video games is the cold hard data that it’s comprised of. For the procedurally-generated No Man’s Sky universe, the mathematical equations are the governing dynamics are what gives it life.

Jump back to 2003. Belgian plant geneticist Johan Gielis introduced a “superformula” equation, that’s capable of describing a wide variety of natural objects. Now in 2016, the Dutch research company Gielis founded, Genicap, says Hello Games uses this superformula in No Man’s Sky. Genicap uses the superformula in technical applications, and aims to explore usage of it in 3D printing among other things.

Sean Murray is cited as using the superformula in the game according to an interview for The New Yorker:

He began simply, creating walnut-shaped forms that floated in an infinite grid over a desert. The image resembled a nineteen-eighties album cover, but the over-all look was not the point. Whenever he refreshed the rendering, the floating shapes changed. Many were asymmetrical, marred by depressions and rivulets. Game designers refer to lines of code that require lots of processing time as “costly.” The Superformula is cheap.

“One of the hardest things for us to do is to create coherent shapes,” he told me as he worked. In order to produce varied landscapes, a formula must be able to cope with a wide range of random information without generating mathematical anomalies that cause glitches.

This would line up with No Man’s Sky‘s overall development philosophy of minimal (but effectively used) code being able to create a maximum desired amount of game content.

Gielis is confirmed as having the patent on his superformula, according to records.

“In some preferred embodiments, a new kind of graphical editor is provided. Preferably, the graphical editor utilises the SUPERFORMULA™ formula. In some preferred embodiments, a graphical editor can be used to, e.g., create 2-D images, 3-D images and/or animations.”

In a statement to Eurogamer, Genicap’s Jeroen Sparrow said the following:

It would be great to exchange knowhow with Hello Games. We believe No Man’s Sky is the beginning of a new generation of games. What Hello games did with the formula is very impressive. Johan Gielis, the founder of Genicap and the one who discovered the superformula, is extremely proud.

If Hello Games used our technology, at some stage we will have to get to the table. We have reached out to them but understand they have been busy. We trust that we will be able to discuss this in a normal way.

For Hello Games, they would likely hope the discussion is about an exchange of an ideas and not litigation. The Eurogamer article itself goes on to specify that Sony’s relationship with the No Man’s Sky developers is based on the physical product distribution of the game, with Hello Games being in charge of the digital versions.

The game recently went gold a few weeks ago, according to a tweet from the developers. One would hope that solidifies the planned August 9th release date of the game for PS4 and PC. For up to date news about the game, check their website, Facebook, and Twitter.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Lazy Moves by AAA Games That Made Things WORSE

10 Lazy Moves by AAA Games That Made Things WORSE

Top 10 NEW Games of January 2026

Top 10 NEW Games of January 2026

10 Upcoming Survival Games With UNUSUAL Mechanics

10 Upcoming Survival Games With UNUSUAL Mechanics

10 BIGGEST Surprise Hits of 2025

10 BIGGEST Surprise Hits of 2025

Avatar: From the Ashes - Before You Buy

Avatar: From the Ashes - Before You Buy

10 Most DISAPPOINTING Games of 2025

10 Most DISAPPOINTING Games of 2025

THIS OPEN WORLD SURVIVAL GAME LOOKS INSANE, HALF LIFE 3 LEAK? & MORE

THIS OPEN WORLD SURVIVAL GAME LOOKS INSANE, HALF LIFE 3 LEAK? & MORE

Top 50 Best PC Games of 2025

Top 50 Best PC Games of 2025

Fallout New Vegas in 2025 is A COMPLETELY DIFFERENT GAME

Fallout New Vegas in 2025 is A COMPLETELY DIFFERENT GAME

Category: UpdatesTag: Hello Games, No Man's Sky, PC, PS4

Sidebar

Recent Posts

  • Roblox: The Forge – How to Find the Goblin Cave
  • Roblox: The Forge – Finding Tomo’s Cat
  • Are Some GTA 6 Fans Worrying Too Much About The Game’s Map?
  • Could GTA 6 Go Full-Tilt With A First-Person Mode?
  • 007 First Light Has Officially Been Delayed

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme