• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Wasteland 2: Obsidian’s Avellone to Help with Story, Design, Dialogue System

April 2, 2012 by Ian Miles Cheong

Should inXile meet the 2.1 million Kickstarter mark, Obsidian will lend a hand with the game.

Chris Avellone is set to join in the development of Wasteland 2 by lending his expertise in storytelling, area design and dialogue—should the Wasteland 2 Kickstarter raise $2.1 million to enlist the aid of Obsidian Entertainment.

The project is currently working its way towards the new goal at 1.87m already pledged beyond the $900k required to get the game funded.

Avellone worked with inXile’s Brian Fargo while at Black Isle Studios and developed both Icewind Dale and the critically acclaimed Planescape: Torment.

“Currently, it’s just me, and I would potentially be assisting with narrative and area design, as well as conversation editor suggestions and structure,” he said in an interview with GameBanshee. Ultimately, we won’t know the final logistics for a short while longer, but we’ll keep folks updated – right now, it’s solely design content work, which is one of Obsidian’s strengths.”

Avellone stressed that while Obsidian would provide support in the form of RPG mechanics, metrics and layout suggestions for the game’s conversation systems, the programming would be the responsibility of inXile completely.

“Brian and inXile are running the show,” he said.

“While I’m sure they’ll listen and take feedback into account, nothing can kill a project’s momentum than too many cooks with equal say – the only thing you’re cooking up at that point is a recipe for disaster.

“In short, Brian knows Wasteland better than I, he knows the tone he wants to set. Obsidian’s job and my job is to provide knowledge from our experiences with RPGs and design, and help him realize his vision in a way that meets and surpasses player expectations (it’s the narrative/level designer creed and motto).”

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Resident Evil Requiem - Before You Buy

Resident Evil Requiem - Before You Buy

Top 10 NEW Games of March 2026

Top 10 NEW Games of March 2026

20 Forgotten RPGs That Nobody Remembers

20 Forgotten RPGs That Nobody Remembers

20 Games Where You’re Actually NOT HUMAN

20 Games Where You’re Actually NOT HUMAN

10 Open World Games That NEVER REALLY END

10 Open World Games That NEVER REALLY END

SONY CLOSES MAJOR STUDIO, HEAD OF XBOX RETIRES & MORE

SONY CLOSES MAJOR STUDIO, HEAD OF XBOX RETIRES & MORE

20 Best Recent Games That Are NOW DIRT CHEAP

20 Best Recent Games That Are NOW DIRT CHEAP

10 Upcoming Games With INSANE Graphics

10 Upcoming Games With INSANE Graphics

Resident Evil Requiem: 10 BIGGEST CHANGES

Resident Evil Requiem: 10 BIGGEST CHANGES

Category: Updates

Sidebar

Recent Posts

  • Mewgenics: Collarless Unlocks and What They Do
  • Mewgenics: Classes List & How to Unlock Them
  • Microsoft Has “Some Announcements Coming Up” To Show Their Commitment To “Returning To Xbox”
  • Matt Booty: There Is No Directive From Microsoft Forcing Xbox To Use AI
  • Why Are These YouTubers Convinced Rockstar Is “Locked Down” For GTA 6 Leaks?

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme