• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Wasteland 2: Obsidian’s Avellone to Help with Story, Design, Dialogue System

April 2, 2012 by Ian Miles Cheong

Should inXile meet the 2.1 million Kickstarter mark, Obsidian will lend a hand with the game.

Chris Avellone is set to join in the development of Wasteland 2 by lending his expertise in storytelling, area design and dialogue—should the Wasteland 2 Kickstarter raise $2.1 million to enlist the aid of Obsidian Entertainment.

The project is currently working its way towards the new goal at 1.87m already pledged beyond the $900k required to get the game funded.

Avellone worked with inXile’s Brian Fargo while at Black Isle Studios and developed both Icewind Dale and the critically acclaimed Planescape: Torment.

“Currently, it’s just me, and I would potentially be assisting with narrative and area design, as well as conversation editor suggestions and structure,” he said in an interview with GameBanshee. Ultimately, we won’t know the final logistics for a short while longer, but we’ll keep folks updated – right now, it’s solely design content work, which is one of Obsidian’s strengths.”

Avellone stressed that while Obsidian would provide support in the form of RPG mechanics, metrics and layout suggestions for the game’s conversation systems, the programming would be the responsibility of inXile completely.

“Brian and inXile are running the show,” he said.

“While I’m sure they’ll listen and take feedback into account, nothing can kill a project’s momentum than too many cooks with equal say – the only thing you’re cooking up at that point is a recipe for disaster.

“In short, Brian knows Wasteland better than I, he knows the tone he wants to set. Obsidian’s job and my job is to provide knowledge from our experiences with RPGs and design, and help him realize his vision in a way that meets and surpasses player expectations (it’s the narrative/level designer creed and motto).”

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 BAD Games We Actually ENJOYED

10 BAD Games We Actually ENJOYED

20 Hidden Mechanics Discovered in Recent Games

20 Hidden Mechanics Discovered in Recent Games

What The HELL Is Going On With FORTNITE?

What The HELL Is Going On With FORTNITE?

10 Games That Are CHALLENGING AAA GAMES

10 Games That Are CHALLENGING AAA GAMES

GTA 6 OPEN WORLD SECRET SAUCE REVEALED, NEW GAMES ANNOUNCED & MORE

GTA 6 OPEN WORLD SECRET SAUCE REVEALED, NEW GAMES ANNOUNCED & MORE

I Am Jesus Christ - Before You Buy

I Am Jesus Christ - Before You Buy

15 Recent Open World Games That TRULY FEEL ALIVE

15 Recent Open World Games That TRULY FEEL ALIVE

25 Players Who Did The IMPOSSIBLE in Video Games

25 Players Who Did The IMPOSSIBLE in Video Games

10 WEIRD Gaming Stories of March 2026

10 WEIRD Gaming Stories of March 2026

Category: Updates

Sidebar

Recent Posts

  • Rumor: Forza Horizon 6 Getting Limited Edition Xbox Controller And Headset
  • GTA’s Rockstar Games Launcher Could Be Getting Text Chat, In Overlay Form
  • CDPR Adds A Major PSSR and Ray-Tracing Update To Cyberpunk 2077 For PS5 Pro
  • Rumor: Assassin’s Creed Black Flag Resynced Announcements Coming This April 16
  • Rumor: Nate The Hate Doubles Down On Star Fox Game To Be Revealed On Nintendo Today This April

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme