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GTA Online’s Revenue Timeline Explained Year-By-Year

April 16, 2026 by Ryan Parreno

It’s an interesting look for sure.

We have some interesting new information about GTA Online.

After videotech shared data on the game’s revenue year by year, GTABase shared commentary on each year. We won’t reshare all this data here but let’s look at some highlights.

The revenue peak was 2020, at $743,992,975. Obviously, this was because of COVID-19.

Before COVID, the highest revenue was in 2017 at $504,148,348. This year was packed with updates, including Smugglers Run, Gunrunning, and Doomsday Heist. It also brought in fan favorites like being able to own and customize planes and using Orbital Cannons.

From 2022 up to modern day, revenue bordered at around $ 400,000,000. Rockstar has clearly shifted focus to finish GTA 6, but players still received treats like A Safehouse in The Hills.

GTA Online had an absolutely enviable revenue stream, even in its rough start. Its success does not necessarily prove the inevitability of the metaverse anymore, but it demonstrates how strong the GTA brand is in itself.

We recommend you read videotech’s and GTABase’s tweets as well.

GTA Online: Yearly Revenue

2014: $21,501,118
2015: $184,766,514
2016: $313,821,489
2017: $504,148,348
2018: $414,300,757
2019: $470,804,610
2020 (Peak due to COVID-19): $743,992,975
2021: $653,934,228
2022: $450,740,544
2023: $411,052,946
2024: $403,978,895
2025: $400,456,128… pic.twitter.com/TXfmebHET2

— ben (@videotech) April 14, 2026

Some interesting observations of this timeline:

2014 is a slow year, because not much was added to the game.

When Heists launched in 2015, it brought more players in. That year also added more expensive and desirable items with both Ill-Gotten-Gains updates, Lowriders, and… https://t.co/WYzlpogWzW

— GTABase.com (@GTABase) April 14, 2026

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Category: UpdatesTag: Grand Theft Auto Online, GTA Online, PC, PS4, PS5, Rockstar, Take-Two, Xbox One, Xbox Series X/S

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