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A Gearbox dev reassured fans that they’re open to the feedback they get from them.

EpicNNG, who’s known as a Borderlands 4 content creator and modder, shared this sentiment on Twitter the other day:
So far, it does not feel like licensed parts are as big of a deal when it comes to farming for builds as I had previously worried.
If I continue to be wrong, I fully own up to being wrong, and apologize to Gearbox for the early judgement.
This prompted a surprise response from an actual developer at Gearbox. Grant Kao replied to EpicNNG:
I value your feedback regardless. I thought about what you and a few others were concerned about but had confidence we would find that magical area to provide you variety in an ethical way.
No need to apologize, you care and we value you and the rest of our fanbase.
OK, Hold Up. What Are They Talking About?
If you saw that headline but don’t know anything about Borderlands, you might be new to all of this. So we’ll break it down.
Borderlands 4 introduced a new system called Licensed parts. These are fictional licensed parts, made by in-game weapon manufacturers.
You can attach these new licensed parts to your weapons. Each manufacturer has a specific trait connected to them.
Last month, EpicNNG expressed concerns about Borderlands 4’s weapon farming system. In particular, he was worried that licensed parts would make broken weapons like DPUH.
DPUH refers to the Double Penetrating Unkempt Harold. On its own, the Unkempt Harold fires shots that split and increase in number the farther they go. If it’s a Double Penetrating, it will fire twice as many shots.
As you can imagine, this is an incredibly powerful weapon. But EpicNNG’s criticism is that it ruins the balance and overall experience in Borderlands 2, the game it comes from.
Why Did Grant Speak Up?
Grant is an associate creative director at Gearbox. He’s worked on a lot of games, popular and unpopular alike.
His gameography includes the Homeworld: Remastered Collection, Borderlands 3, Borderlands: The Pre-Sequel, Tiny Tina’s Wonderlands, and even Battleborn.
We think when Grant said he values fan feedback, he means it. His career has seen the ups and downs that hardens a developer.
But it seems he and the rest of the team at Gearbox have taken all this feedback to heart. Seeing how successful and how much acclaim Borderlands 4 is receiving now, we can see that they’ve earned all of it.
