A developer who worked at The Initiative has completely debunked claims that the Perfect Dark preview we saw last year was faked.

As we reported yesterday, Ethan Gach cited a source to claim that the ‘sizzle reel’ for Perfect Dark from last year’s Xbox Games Showcase was ‘basically fake.’ There were no other reporters, content creators or even anonymous fans, to corroborate this claim. It did seem to corroborate other rumors that the game was in a ‘rough state.’ At that time, after we saw the preview in the Xbox Games Showcase, gamers came to a consensus that those rumors were fake or misleading.
Today, a developer named Adam McDonald shared this statement on Bluesky:
This demo. It is actually in-engine. I was one of three level designers that worked on it. It worked best if you played it the way the person playing in the video plays it, but it still worked even if you didn’t hit the marks perfectly.
There’s some fake stuff in it, and the real gameplay systems shown off worked juuust enough to look good in this video. We were rapidly making real design decisions so as to not knowingly lie to players about what the game will be. The parkour is all real, the hacking/deception is mostly real.
The combat is “real” in that someone had to really do all that stuff in the video, but it’s set up to be played exactly that way and didn’t play well if you played it a different way.
I’m seeing big controversy over “THIS WHOLE THING WAS FAKE” and it’s annoying me, so I wanted to say something.
So this debunks Gach’s source, and we should consider if personal bias is a factor in what both Mcdonald and Gach’s source claims. But Mcdonald shares other details that help create a bigger picture of what’s happened with Perfect Dark and The Initiative.
He said this in response to Deniable Drip:
I left the studio a few months after this, but what I’ve heard is the team had turned a corner in recent months and were making great progress. This vertical slice was also not the only thing the team was building at the time it was shown. Other parts of the game were coming along.
I would describe a huge chunk of my time at the studio as “development hell”, but things were moving along during my final year and my impression is things were going better than ever in the past few months.
And then he said this to Nic Mcconnell:
We had prototypes of a lot of the gameplay and quickly polished them up for the showcase. It wasn’t a case of starting from 0 and mocking something up.
Now that we have this bigger picture, it sounds like Perfect Dark could have shaped up to be a good game after all. We don’t know if it would have lived up to Microsoft’s claims that The Initiative would be a AAAA game studio. Unfortunately, we won’t get the chance to find out anymore.