
From the get-go, Multiversus seemed like a fighting game title that COULD work, but whether it WOULD work was another matter entirely. After all, it was a free-to-play fighting game that would feature lots of microtransaction elements, and as recent history has shown, that’s not always a good thing. When the alpha/beta came out, the game seemed “destined for greatness,” as it was making money via early content packs, and it even won awards for its gameplay. Then, it shut down for months, and when it came back, people could tell that this wasn’t the same “feeling” as before. Sure enough, all its “good fortune” has run out.
As noted on the official site for the game, Multiversus will end with its fifth season of content:
“Season 5 will begin on February 4, 2025, and run through May 30, 2025, adding two new playable characters to the roster – DC’s Aquaman and Looney Tunes’ Lola Bunny. All new Season 5 content, including Aquaman and Lola Bunny, will be earnable through gameplay. Both new characters will be accessible when Season 5 begins on February 4 at 9 a.m. PST – Aquaman via the Battle Pass as the first tier reward and Lola as the daily calendar login reward.”
Now, while the game is shutting down content-wise, you will have the option to continue playing it in a limited capacity:
“All online features will continue to be available until Season 5 concludes on May 30 at 9 a.m. PST. At that point, there will be an option to play MultiVersus offline via the local gameplay mode, either solo against A.I. opponents or with up to three friends.”
Another key note is that you will no longer be able to buy anything within the game with “real money,” as the team have disabled that feature. It’s curious that they would do so when the fifth season will be going on until May. But, perhaps they merely feel they can see the writing on the wall and that they wouldn’t get much money in these final months.
Reactions to the game’s shutdown were mixed with stunned replies and pointing fingers as to what happened. Most agree that it was a mix of shutting down the beta for MONTHS before launching the full title. Then, when the game returned, it didn’t feel as fun or as fast as it did in beta. Plus, the game was racked with microtransactions that made unlocking everything a grind if you didn’t pay for everything.
Thus, another live-service-focused title has bitten the dust.