• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

The Witcher 4 Will Aim to Break the Mould with Immersive NPCs

January 3, 2025 by Andrew McKay

CDR are going to focus on emotions, behaviors and appearances when building their NPCs.

The Game Awards can be a polarising event. Some love to see the game announcements that are made. While others feel that nothing should take away from the accolades game developers have worked so hard for. The Witcher 4 was one of those exciting announcements made at TGA. 

The Witcher 4 trailer opened dramatically with a snapshot of a dark village in a rural forest setting. The opening of a sacrificial ceremony and a young woman walking to her doom. This depiction of a small village is likely indicative of the approach CD Projekt Red will take towards NPCs in their new project.

As reported by Games Radar. Sebastian Kalemba from CD Projekt Red said the team has set a new goal for themselves. Critics previously described The Witcher and Cyberpunk 2077 as having generic-feeling NPCs. The team have heard this criticism and has undertaken to create NPCs with greater substance and presence. 

Make no mistake this is no small undertaking and one can’t help but wonder if this may not set the team back in the development process. A likely solution is for the team to incorporate some form of generative AI. It’s not a popular idea in some circles where as others may be excited to hear about a new technology being incorporated into gaming. CD Projekt Red hasn’t explicitly mentioned AI but the temptation is surely there. Especially given how gruelling development was with previous projects from CDR like Cyberpunk 2077. 

“We’re definitely pushing the quality of NPC – the way they look, their behavior, their facial performance – as much as possible,” Sebastian Kalemba

While CD Projekt Red mentioned that they intend to focus on facial movements, behaviours and individual experiences. Mimicking the unique little idiosyncrasies that are part of an individual. That is not a small undertaking and it will be interesting to see how they undertake this challenge they’ve set for themselves. 

To find out more about The Witcher 4, click here. If you’d like to hear more about The Witcher 4 from Sebastian Kalemba and Gosia Mitręga you can do so in the YouTube video below.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 Legendary Games That AGED LIKE MILK

20 Legendary Games That AGED LIKE MILK

10 Weird Gaming Stories of October 2026

10 Weird Gaming Stories of October 2026

GTA6 SIZE REVEALED, ELDER SCROLLS 6 LEAKED? & MORE

GTA6 SIZE REVEALED, ELDER SCROLLS 6 LEAKED? & MORE

Phantom Blade Zero: 10 Things The Game DOESN'T TELL YOU

Phantom Blade Zero: 10 Things The Game DOESN'T TELL YOU

10 Grindy Games So Addictive You'll LOSE Track of Time

10 Grindy Games So Addictive You'll LOSE Track of Time

iPhone Duo - Before You Buy

iPhone Duo - Before You Buy

20 NEW Games That Look Too Good To Be True

20 NEW Games That Look Too Good To Be True

Phantom Blade Zero - Before You Buy

Phantom Blade Zero - Before You Buy

20 Sequels That Are NEVER GETTING MADE & Why

20 Sequels That Are NEVER GETTING MADE & Why

Category: UpdatesTag: CD Projekt RED, new, PlayStation, Steam, The Witcher, The Witcher 4, Xbox

Sidebar

Recent Posts

  • Anthropic Cracks Down On Claude Vibe Coding Ports And Decompilations Of “Existing Games”
  • South Park Shares Preview Of A Dogged Throwdown In GTA 6
  • Roblox Moves Quickly To Delete “Ports” Of Undertale, Halo, And Left 4 Dead On Their Platform
  • Rumor: GTA 6’s Rumor Embargo Ends On November 18 – And Review Copies Are Going Out Now
  • Rumor: XBOX COO Helen Chiang Leaves After Three Months – Did She Commit ‘Policy Violations’?

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme