There’s some new details about Monster Hunter Wilds that may disappoint some fans.
This was initially shared on the GamingLeaksandRumours subreddit by user IcePopsicleDragon. Streamer Canta Per Me has been playing the Monster Hunter Wilds demo on PlayStation 5, and he shared this information on Twitter:
“Demo was on a ps5, didnt run at 60fps but felt like a stable 30fps”
IcePopsicleDragon observed that Dragon’s Dogma 2, which released early this year, also couldn’t perform above 30 FPS. It seems that they believe the situation is comparable, because they are similar projects, at least on the surface. They both also use RE Engine, and are releasing relatively close to each other.
We don’t know if this comparison is really apt in spite of this, though. Just to refresh everyone’s memory, RE Engine is capable of getting to 60FPS on PlayStation 5. We have the Resident Evil 4 remake as a demonstration of this. One can speculate on things like the scale of these games, but there is not technical limitation for RE Engine not to hit 60 FPS on the platform.
In contrast, we think it’s more insightful to compare this to the situation with Monster Hunter World, released all the way back in 2018. As explained in this Forbes feature, Capcom programmed Monster Hunter World to aim for 30 FPS across all the available PlayStation 4 and Xbox One models, and performance modes.
Results vary, but the long and short of it is Monster Hunter World wasn’t even able to consistently hit 30 FPS on consoles. There were some areas where the Xbox One X and PlayStation 4 Pro could get to 60 FPS, but these were so brief that they were definitely not experienced as 60 FPS.
Ostensibly, gamers say they want action games like Monster Hunter to run at 60 FPS. But it certainly looks like Capcom wasn’t able to reach that target this time around. Perhaps this is something that Capcom can improve on later, since the game isn’t coming until 2025.
Since this was a playable demo, it is possible that they already improved performance on the current build. If that’s not the case at launch, they can fix it with an update a few months after release. Or maybe this is a performance metric that the PlayStation 5 Pro can hit, if that console does come out.
But what was true in 2018 is still true today, and that is that Monster Hunter gamers who really value that high resolution, high performance experience, are going to have to shell out for it, with high performance gaming PCs. It’s the best way they can guarantee to get that when the game launches next year.