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At the latest Gamescom LATAM showcase, Sasko took to the stage to share some insight on CD Projekt Red. GameRant also has share even more about the topic after they got to sit down with Sasko and discuss the process a lot more. Here’s what was talked about and discovered during that interview.
He shared about how game design and game quest should always have a key focus of “play, show, then tell, always in that order.” Which is what many of us are told when writing papers for school as well, always show, then tell. It is a interesting thing to think about how that ties into what happens with video games as well in the Witcher 3.
“Even though it’s fantasy, it’s some Botchling thing, there’s a component of authenticity and realism that will touch people because you don’t know what they went through. You have to approach quests with deep care and consideration.” Sasko said.
“Show is about trying to talk to your empathy and trying to show things that can move you. For me, it’s almost like a secret sauce for making really good quests.“
It is definitely interesting to think about just how important it is to keep quests good in video games, and how we might think it is simple to come up with and design, but a lot of thought most go into them to be able to be held up to the standards of those who are playing the games but also those who want a good story to be developed from it as well.