• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Tim Schafer: Indie Community Moving Away from XBLA, PSN

February 13, 2012 by Josh Harmon

The Double Fine boss says the platforms are too closed and expensive to draw in small developers.

Double Fine founder and all-around gaming legend Tim Schafer believes independent developers are increasingly reluctant to release games on the Xbox Live Arcade and PlayStation Store, due to the high expenses and lack of control those platforms provide.

“Ever since I played Geometry Wars I thought, what a great new portal," Schafer said in an interview with Hookshot Inc. “But it seems that this year, the idea didn’t explode like it should have. Back when Castle Crashers came out, it seemed it was going to grow and grow."

Despite his initial optimism, Schafer believes there's been little proof that the digital storefronts will live up to their potential.

"I just wish there was more support, more marketing, more placement on the dashboard. It could have been our own little Sundance Film festival, a great sandbox for indie development.But the indie community is now moving elsewhere; we’re figuring out how to fund and distribute games ourselves, and we’re getting more control over them."

That exodus, Schafer says, was sparked by the fact that the process of releasing a game on XBLA or PSN is cluttered with slow-moving bureaucracy and expensive red tape. 

"Those systems as great as they are, they’re still closed. You have to jump through a lot of hoops, even for important stuff like patching and supporting your game. Those are things we really want to do, but we can’t do it on these systems. I mean, it costs $40,000 to put up a patch – we can’t afford that! Open systems like Steam, that allow us to set our own prices, that’s where it’s at, and doing it completely alone like Minecraft. That’s where people are going.”

Whether his forecast will prove true remains to be seen, but his quoted figure — $40,000 to release a single patch — is definitely evidence that console digital releases are far riskier than the average gamer might assume.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Game Mechanics That NEED TO MAKE A COMEBACK

10 Game Mechanics That NEED TO MAKE A COMEBACK

10 Mid Games We're WILLING TO DEFEND

10 Mid Games We're WILLING TO DEFEND

Nvidia GeForce Now - Before You Buy

Nvidia GeForce Now - Before You Buy

10 Games That DON’T TOLERATE Messing Around

10 Games That DON’T TOLERATE Messing Around

GTA 6 DELAY EXPLAINED, ANOTHER CANCELED GAME LEAKED & MORE

GTA 6 DELAY EXPLAINED, ANOTHER CANCELED GAME LEAKED & MORE

10 BRAND NEW Games That REALLY Excite Us

10 BRAND NEW Games That REALLY Excite Us

Dispatch - Before You Buy

Dispatch - Before You Buy

GTA 4 IS A Completely Different Game in 2025

GTA 4 IS A Completely Different Game in 2025

10 Gaming Trends That DESERVED TO BE KILLED

10 Gaming Trends That DESERVED TO BE KILLED

Category: Updates

Sidebar

Recent Posts

  • Could GTA 6 See Some Real-World Collaborations?
  • Are Borderlands 4 Player Seeing An Increase In Vending Machine Legendaries?
  • How Alike Will GTA 6’s In-Game Graphics Compare To The Trailer Graphics?
  • Are The “Details” Really The Reason For The GTA 6 Delay?
  • GTA 6 Fan “Puts Together” Official Artwork

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme