• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Masahiro Sakurai Highlights Various Styles Of Boss Fights In Latest Video

May 24, 2024 by Todd Black

But which style is better?

Picture right now a video game that features a tough boss fight. It can be from any genre or series; just go ahead and picture it. Now, focus on how you had to defeat that boss. What did you have to do to kill it/defeat it? Did you have to wail away at it endlessly? Did you need to exploit key weaknesses so you could do massive damage? Or was there another path to victory? That topic was something that Masahiro Sakurai focused on in his latest video. Specifically, he highlighted what style of boss fight he prefers versus ones that feel a little too “flavorless.”

For example, he noted series like The Legend of Zelda, Super Mario Bros, Mega Man, and more where boss fights play out in an exact fashion. In the first series case, he highlighted the Gohma fight, where you always have to attack the spider monster’s eye and then hack away at it until it dies. Or how Mega Man’s abilities, which he collects over time, are meant to be used to counter future bosses.

While Sakurai notes that this is a “valid way” of making games, he doesn’t like it that the gameplay is restrictive within the fight. He even likened it to being more like a “tutorial” than actually playing against a boss and figuring out how to take it down.

He then shifted over to Castlevania, which lets you wail away at enemy bosses you come across with whatever weapon you have equipped. Sakurai stated that this is also a valid way to handle boss fights, but it’s also a bit “flavorless” because it means you can win with virtually any weapon so long as you don’t get hit too much first.

Then, there are titles like Persona 3 Reload, or certain RPG franchises in general, where you need to figure out the weaknesses of the enemy boss, exploit them, and then attempt to repeat the strategy until they’re put down. As for titles like Monster Hunter, they let players choose the weapons they feel “most comfortable with” and then attempt to beat the boss with them.

In the end, the “best way to handle a boss fight,” according to Masahiro Sakurai, isn’t so much about trying to mimic something but to “hone in on your design” and attempt to make a system that works for your game. Not everyone will like it, but that doesn’t mean it was the wrong way to go.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

What The HELL Is Going On With PlayStation DRM?

What The HELL Is Going On With PlayStation DRM?

10 BIGGEST Lies Ever Told by Developers

10 BIGGEST Lies Ever Told by Developers

Diablo 4: Lord of Hatred - Before You Buy

Diablo 4: Lord of Hatred - Before You Buy

20 Upcoming SMALLER Games of 2026 That Excite Us

20 Upcoming SMALLER Games of 2026 That Excite Us

Top 10 NEW Games of May 2026

Top 10 NEW Games of May 2026

20 Insane Things Games Did That NOBODY NOTICED

20 Insane Things Games Did That NOBODY NOTICED

20 Open World Games That MAKE YOU FEEL LONELY

20 Open World Games That MAKE YOU FEEL LONELY

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

Saros - Before You Buy

Saros - Before You Buy

Category: UpdatesTag: Castlevania, Dark Souls, Legend of Zelda, Masahiro Sakurai, Mega Man, Monster Hunter, Persona 3 Reload

Sidebar

Recent Posts

  • Zach Cregger’s Resident Evil Movie Gets Its First Big Teaser Trailer
  • Star Wars: Galactic Racer Releasing This October 6
  • Rumor: The 3rd GTA 6 Trailer Is Releasing Tomorrow
  • Super Mario Galaxy 2 Version 1.4.0 Adds New Storybook Chapter And Long Requested Fixes
  • Rumor: NetherRealm Studios Working On Injustice 3

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme