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Fallout 4’s Survival Mode Coming To Consoles Next Week

April 28, 2016 by Stephen Daly

Patch 1.5 fixes multiple issues with the base game.

Fallout4_DLC_Automatron04
Fallout 4’s Survival Mode will be available on consoles next week, developer Bethesda has said in an update on its forums.

Survival Mode will be available as part of update 1.5, which is available now to all Steam users.

Both Creation Kit and Bethesda.net Mods are in open beta on PC. Mods will roll out to Xbox One in May beginning with a beta and PS4 will follow in June.

Survival Mode is intended to make the game more challenging by changing or removing a number of features. You can only save when you sleep, for instance, and you can’t fast travel. It also adds fatigue, disease, and other threats.

Here’s what’s included in the update:

New Features:

  • New Survival difficulty.
  • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
  • Characters set to Survival difficulty appear under their own Character Selection filter.
  • Third person camera movement improvements when player is close up against walls and other objects.

Fixes:

  • General stability and performance improvements.
  • Fixed rare crash related to reloading a save that relies on Automatron.Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu.
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench.
  • Fixed issue with Ada not properly traveling to an assigned settlement.
  • Robots can now be assigned as settlement vendors.
  • Fixed issue with “Appropriation” where blueprints would not appear properly if the container had already been looted prior to getting the quest.
  • In “The Nuclear Option,” entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute.
  • Fixed distance check with Robotics Expert perk.
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump.
  • Fixed issue with “Defend the Castle” where speaking to Ronnie Shaw would not properly complete the quest.
  • During “The Nuclear Option,” fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression.
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly.
  • Fixed occasional flashing issue with entering and exiting Power Armor.
  • Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the
  • Add-Ons menu.

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