• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Pikmin Team Reveal Series Origins

July 18, 2023 by Todd Black

Where it all began…

This week will be fun for Nintendo fans, as we’re days away from the release of Pikmin 4. Despite it being a decade or so in the making, fans are excited to get their hands on it. Based on early sales numbers, it’s doing pretty well pre-launch, and many people will likely get the game on launch day in either physical or digital format. But before then, Nintendo has once again decided to do a special interview with the dev team and ask questions about the games they worked on. In this case, they brought together Shigeru Miyamoto and others to discuss the franchise’s true origins.

For example, while Shigeru Miyamoto is credited with the game’s creation, it wasn’t just him who brought it to life. Shigefumi Hino was one of the directors for the first game, and he worked with Masamichi Abe to come up with ideas to utilize Nintendo’s newest system at the time to make something special. But it wasn’t the Gamecube that they thought up things for, it was the N64. Another key difference was that it was more of an action game originally:

“Back then, we envisioned a game that would control a lot of characters with AI. The game we had in mind included creatures with AI chips in their heads to make them think a certain way, and you would control them by swapping their chips. So, players would control them by assigning “thought chips,” such as “combat,” “heal,” or “help friends,” to each of them. As they explored the map and gained more experience, their chip capacity would increase. In other words, they’d become smarter.”

So yeah, totally different from what we have now, and it didn’t end there. Originally, the game would be a top-down perspective, and the “creatures” of the game would be both male and female and had designs to help you tell them apart based on what was on their heads. Eventually, the concept art started to turn into what we recognize today.

One of the team was even inspired by Tim Burton and his projects, as they had an “eeriness” to them yet had “emotional weight,” and they wanted that for the title. Ironically, this kind of design led Miyamoto to be really invested in the project.

Eventually, the project shifted over to the Nintendo Gamecube, and Pikmin was a hit for the system, and now we’re days away from its 4th console entry. Oh, how time flies.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Gaming Ideas They Thought Were Good...BUT NO

10 Gaming Ideas They Thought Were Good...BUT NO

10 DLCs That BROKE THE GAME

10 DLCs That BROKE THE GAME

NEW Post-Apocalyptic Game Looks Insane, Another GTA 6 DELAY? & More

NEW Post-Apocalyptic Game Looks Insane, Another GTA 6 DELAY? & More

Top 20 NEW PS5 Games of 2026

Top 20 NEW PS5 Games of 2026

10 Video Game Things That DIED in 2025

10 Video Game Things That DIED in 2025

20 Game REMAKES That We Are LOOKING FORWARD TO

20 Game REMAKES That We Are LOOKING FORWARD TO

10 Side Quests BETTER Than The Main Story

10 Side Quests BETTER Than The Main Story

Evolution of Bosses in Video Games

Evolution of Bosses in Video Games

10 Upcoming Games We Don't Quite UNDERSTAND

10 Upcoming Games We Don't Quite UNDERSTAND

Category: UpdatesTag: Nintendo, Nintendo Switch, Pikmin, Pikmin 4

Sidebar

Recent Posts

  • Roblox: 99 Nights in the Forest – Sacrifice Totem
  • Roblox: 99 Nights in the Forest – January 2026 Codes
  • GTA Online: KnoWay Out – Tunnel Vision
  • Masahiro Sakurai Almost Turned Down His “Educational Manga” About His Life and Career
  • Hideki Kamiya Drops Special Clovers Video Teasing Development On Okami 2!

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme