Ubisoft has disabled the Trained talent for Tom Clancy’s The Division. Ubisoft also promises to replace the talent on everyone’s weapons soon.
As explained in this forum post a day before, the Trained talent was overpowered, to the degree that it broke the game. The way the talent worked is that every time you made a critical hit, it increased your Signature Skill resource by 5 %. The problem is that the skill worked too well, so that if you used it on an SMG like the Midas, you could keep the Signature Skill up 100 % of the time. If two players used the talent, that meant they reduced damage on themselves by 80 % and could inflict damage as much as 50 % more permanently. Dark Zone PVP encounters were now skewed unfairly towards players who had the talent. It also made the Challenge Missions, which were supposed to provide players a high level of challenge, much easier than they were supposed to be. Ultimately, it also compromised the Signature Skill itself, since players no longer had to deliberate carefully when to use it and managing cooldown periods.
Ubisoft applied the changes after a server restart a few hours ago. They also implemented some rebalancing on experience gains and drop rates for items and currency. Ubisoft explained that players will still see the talent listed on their weapons, but it is no longer functional. No word for now on what will be replacing Trained, but it is likely a similar talent that does not give players such a high advantage anymore.
Tom Clancy’s The Division was released on PlayStation 4, Xbox One, and PC. You can read about a fix Ubisoft implemented for body collision issues, and the first discovered instances of cheating during online play.