• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides
  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Star Citizen: This Is How Much Work Is Going Into Multicrew Ships

March 3, 2016 by Ryan Parreno

Cloud Imperium Games explains how they are executing the most ambitious aspect of Star Citizen.

Star Citizen Retaliator multicrew
Cloud Imperium Games shared a recent interview that explains how they are executing on one of the more complicated, ambitious aspects of Star Citizen; the multicrew ships.

Cloud Imperium Games wants to make the kind of multicrew ships that allow multiple players to work on a single ship at the same time, in such a way that they would each be working on unique and tailored tasks, and that they need to coordinate to keep the ship running and to accomplish their goals. Even more than this, they want to make these ships to be completely unique; with different layouts and positions for the ship crew within the ship. Each ship will even have different UIs players will have to relearn if they move ships, even if they’re doing the same tasks. Whereas smaller ships will require smaller crews that require each crew member to handle multiple tasks, bigger ships will open up opportunities for crew members to be more specialized.

A task this daunting does not just require tight coordination between design and programming teams. Cloud Imperium Games needs technology to be capable of making this vision come to life. It was for this reason that they made their own customized build of CryEngine; which can handle the complex calculations needed to render multiple multicrew ships across a galaxy. This is also why they created an entirely new technology, LocalPhysicsGrid.

Star Citizen is in development for PC, on Windows and Linux, with standalone single player module Squadron 42 planned for release this year. You can read more about Cloud Imperium Games’ VR plans for it here and how the developers are working on it every 24 hours here.

 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 BIG UPCOMING Games With TROUBLED DEVELOPMENT

10 BIG UPCOMING Games With TROUBLED DEVELOPMENT

10 NEW PC Graphics To Push Your PC TO THE LIMIT

10 NEW PC Graphics To Push Your PC TO THE LIMIT

What The HELL is Going On With Video Game Prices?

What The HELL is Going On With Video Game Prices?

20 BEST Video Game ENDINGS EVER

20 BEST Video Game ENDINGS EVER

CYBERPUNK SEQUEL CITY, RESIDENT EVIL 9 OPEN WORLD LEAKS & MORE

CYBERPUNK SEQUEL CITY, RESIDENT EVIL 9 OPEN WORLD LEAKS & MORE

Game of Thrones: Kingsroad - Before You Buy

Game of Thrones: Kingsroad - Before You Buy

Elden Ring Nightreign: 10 Things You NEED TO KNOW

Elden Ring Nightreign: 10 Things You NEED TO KNOW

Top 10 NEW Games of June 2025

Top 10 NEW Games of June 2025

What The HELL is Going on With UBISOFT?

What The HELL is Going on With UBISOFT?

Category: UpdatesTag: Cloud Imperium Games, Linux, PC, Roberts Space Industries, Star Citizen, Windows

Sidebar

Recent Posts

  • Hideo Kojima Will Be Present During Summer Game Fest 2025
  • What Are The Best Tycoon Games To Enjoy In Roblox?
  • Roblox Server Check Guide
  • Black Ops 6 and Warzone: How to Unlock the G-Grip
  • Nintendo Switch 2 Has A Few Games Still With Compatibility Issues

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme