• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Star Citizen VR Plans Revealed By Chris Roberts

January 3, 2016 by Ryan Parreno

Ultimately, its not down to the game’s developers, but to CryEngine’s engineers.

Cloud Imperium Games’ Chris Roberts has revealed the company’s plans and progress for VR on Star Citizen.

As always, Roberts gives a detailed explanation, shedding light on the developer’s train of thought in making their decisions.

As he had mentioned before, Roberts points out that they have forked CryEngine to suit their needs and objectives for Star Citizen. In spite of this, they still stay in contact with the CryEngine engineers in Germany to help them out in areas they aren’t as strong on.

One of these areas is VR. While CIG has focused on making Star Citizen, CryEngine’s team has been iterating and improving VR support on their engine.

To sum, VR support for Star Citizen isn’t necessarily down to how long CIG will work on it, but on how much help they can get from CryEngine. Roberts hopes they will be able to support all commercially available headsets.

How do you feel about CIG’s Star Citizen VR plans? Share your thoughts with us in the comments.

You can read Robert’s transcribed comments below.

The status of VR integration is that we’ve been pretty busy with getting [Alpha] 2.0 [out] and we’re trying to get 2.1 so I would say we still have some stuff to integrate from the most recent CryEngine drops. They’ve been actually doing quite a lot of VR, I’m pretty sure you guys have noticed that they’ve completely doubled down and they’re all VR now.

So there are some updates on VR that we need to integrate in. It’s a little more complicated because we’ve changed the engine so much, we’ve changed the rendering pipeline to enable us to do a lot of things that we need to do so it’s not very easy. Nowadays we’ve diverged from CryEngine where we don’t take regular updates from them any more although we will cherry pick certain features that maybe we’re not working on that we think would help out well and VR is a good example of that.

So it’s really just a matter of getting some engineering time in the Frankfurt team. The Frankfurt team… [includes many of] the guys that originally did the VR work at Crytek so they know it pretty well but I would be expecting it to get up to speed with the most recent [VR] stuff sometime early next year.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 FLOP Games That You SHOULD ACTUALLY PLAY

20 FLOP Games That You SHOULD ACTUALLY PLAY

10 Game Levels Developers Should NEVER Do Again

10 Game Levels Developers Should NEVER Do Again

Top 10 New Games of August 2026

Top 10 New Games of August 2026

20 Games That Shouldn't BE IN YOUR BACKLOG

20 Games That Shouldn't BE IN YOUR BACKLOG

FALLOUT 5 announced + 2 FALLOUT REMASTERS & More

FALLOUT 5 announced + 2 FALLOUT REMASTERS & More

25 Games That Were DEAD At Announcement

25 Games That Were DEAD At Announcement

Why AAA Game Companies STOPPED Making Games

Why AAA Game Companies STOPPED Making Games

Steam Machine - Before You Buy

Steam Machine - Before You Buy

Palworld 1.0 - Before You Buy

Palworld 1.0 - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Valve Kills ‘Those’ Half-Life 3 Rumors By Revealing Steam Machine Won’t Have Exclusives
  • The Witcher 3: Wild Hunt – Songs of the Past Will Be At GamesCom
  • Former XBOX Game Developer Stands Up For Game Pass After Rumor Spreads That It Is ‘Detested’ From Within
  • Nintendo Files To Dismiss Lawsuit Over Tariff Refunds They Just Received From The US Gov’t
  • Ubisoft Promises They Will Have “More To Say” On Ghost Recon’s 25th Anniversary After Ghost Recon Wildlands Ad Goes Viral

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme