• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

One Sonic Frontiers Boss Took Five Years To Make!

December 4, 2022 by Todd Black

He’s big, so…makes sense?

There have been praises and criticisms about Sonic Frontiers from the moment it arrived on multiple platforms. One thing that a majority of players liked was the gigantic scale boss fights that the blue blur would have to do. These giants would roam around the game’s setting of the Starfall Islands, and Sonic had to be at the top of his game to beat them. He even has to go Super Sonic to take them down! Given that and the game development process, it’s reasonable to understand that making these fights would take time. But what if we told you that one of them took five years?

The reveal came from an interview you can see below. In it, the Sonic team was asked about various parts of the game and the process of making those elements. One of them was the big boss fights, and the team said that Giganto took five years to make. The reason was they were working on these bosses very early in the game’s production. That meant the game evolved and changed over the years, and that meant a lot of tweaking.

A great example of one tweak was the flow and beats of the battle. In the first fight with Giganto, Sonic did everything on his own. But that wasn’t intended. At first, Amy was supposed to show up and help Sonic by giving him some rings to dodge his foe’s attacks. While that would be in line with what occurs in the franchise, the team felt differently. They said they scrapped it because it “ruined the flow” of the fight.

Here’s where another key revelation comes in. The team admitted due to their focus on the beginning of the game and having numerous new elements within it. They didn’t have enough time to vet and refine all the mechanics and beats of the game’s back half.

That would explain much, as many gamers and critics noted that while Sonic Frontiers was fun, it was buggy, glitchy, had refinement issues, and some game beats felt like Sonic Team, “through things at the wall to see if they would stick.

Easily the biggest instance of that feeling is the infamous pinball game that is a required level to beat before passing on in the campaign. Fans hated it, and it doesn’t feel like it belongs in the title. Perhaps if they didn’t spend five years on Giganto they could’ve seen that error in judgment.

Source: YouTube

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

What The HELL Is Going On With PlayStation DRM?

What The HELL Is Going On With PlayStation DRM?

10 BIGGEST Lies Ever Told by Developers

10 BIGGEST Lies Ever Told by Developers

Diablo 4: Lord of Hatred - Before You Buy

Diablo 4: Lord of Hatred - Before You Buy

20 Upcoming SMALLER Games of 2026 That Excite Us

20 Upcoming SMALLER Games of 2026 That Excite Us

Top 10 NEW Games of May 2026

Top 10 NEW Games of May 2026

20 Insane Things Games Did That NOBODY NOTICED

20 Insane Things Games Did That NOBODY NOTICED

20 Open World Games That MAKE YOU FEEL LONELY

20 Open World Games That MAKE YOU FEEL LONELY

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

Saros - Before You Buy

Saros - Before You Buy

Category: UpdatesTag: SEGA, Sonic, Sonic Frontiers, Sonic Team, Sonic the hedgehog

Sidebar

Recent Posts

  • Zach Cregger’s Resident Evil Movie Gets Its First Big Teaser Trailer
  • Star Wars: Galactic Racer Releasing This October 6
  • Rumor: The 3rd GTA 6 Trailer Is Releasing Tomorrow
  • Super Mario Galaxy 2 Version 1.4.0 Adds New Storybook Chapter And Long Requested Fixes
  • Rumor: NetherRealm Studios Working On Injustice 3

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme