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Necropolis Launching On Console This Summer, Delayed On PC

February 25, 2016 by Stephen Daly

The game features a procedurally generated dungeon and perma-death.

Necropolis
Harebrained Schemes has today announced that Necropolis, its upcoming combat adventure game which was due to be released on Windows PC next month, has been delayed and will now launch this summer on that platform as well as PlayStation 4 and Xbox One.

The console versions of the game will be published by Bandai Namco.

Players in Necropolis will play through a randomly-generated maze of polygonal 3D rooms with just one life at your disposal. The game’s developer says the title’s combat was inspired by the Dark Souls franchise and the intensity and unpredictability of procedurally generated games such as Spelunky.

In a press release, Harebrained president Mitch Gitelman commented, “While we really hate to slip a release date, we know from experience that doing a console release right adds a significant amount of development work. So we believe this is absolutely the right decision.”

Bandai Namco said it was excited by the game when they saw it at PAX South last month.

In the game, you take on the role of a nameless adventurer trying to escape a magical, living dungeon that changes each time you play with only one constant: the only way out is down. The threats you face as you move deeper into the dungeon become more potent but so too do the magical items you can find and equip. The developers say you’re going to die plenty of times but the knowledge you pick up with each playthrough will help you tackle the game’s challenges when you try again.

The Windows PC version of Necropolis will release with a cooperative multiplayer mode with support for up to four players.

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Category: UpdatesTag: Harebrained Schemes, Necropolis, PC, PS4, Xbox One

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