• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Fallout 4’s Survival Mode Disables Fast Travel, Introduces Ammo Weight

February 24, 2016 by Stephen Daly

Think the Boston Commonwealth is tough? You’ve seen nothing yet.

Fallout 4
Details about Fallout 4’s upcoming survival difficulty have been revealed after Reddit user ShaneD53 investigated the game’s files and extracted information about what to expect, as noted by Eurogamer.

The survival mode will disable both manual and quicksaving. Saving can only be done when you save a bed and sleep for at least an hour. Ammo now generates a small amount of encumbrance

Ammo now generates a small amount of encumbrance, with the specific amount of weight varying by caliber. Heavier items such as mini-nukes and fusion cores are said to “really drag you down.”

Combat is described as being “more lethal” all round. Your character can deal more damage to enemies and creatures but also suffers more damage. Enemies also no longer appear on your compass and the distance at which locations of interest appear on your compass is significantly shorter.

Playing on Survival difficulty will automatically grant the Adrenaline perk, significantly boosting your damage output. The only way to raise your Adrenaline perk rank is to get more kills. However, sleeping for than one-hour results in your Adrenaline rank being lowered.

Fast travel no longer works, which means you have to actually walk everywhere you want to visit. Given that the game offers no form of in-game transit, this is going to mean a lot of walking.

Survival mode introduces the “Wellness” feature, which means your character needs to stay fed, hydrated, and well rested in order to be combat-ready. Not taking care of these basic needs affects your health, can reduce your SPECIAL stats, and adds to your Fatigue. Your Fatigue rating works like Radiation sickness but affects Action Points instead of Hit Points and shows up as a red block on your AP bar. Your immunity rating will also be lowered and can eventually deal physical damage to you.

Finally, Sickness is caused by drinking unpurified water, eating uncooked meat, using Chems, and being damaged by diseased enemies such as bug and ghouls.

Bethesda recently announced the first three DLC packs that will be released for Fallout 4.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Crimson Desert: 10 Things The Game DOESN'T TELL YOU

Crimson Desert: 10 Things The Game DOESN'T TELL YOU

Crimson Desert - Before You Buy

Crimson Desert - Before You Buy

What The HELL Is Going On With Nvidia DLSS 5?

What The HELL Is Going On With Nvidia DLSS 5?

20 Upcoming Games That CROSS THE LINE OF INSANITY

20 Upcoming Games That CROSS THE LINE OF INSANITY

10 Video Game Graphics That STILL Hold Up

10 Video Game Graphics That STILL Hold Up

The Best cRPG Ever Made?

The Best cRPG Ever Made?

20 Things Developers Knew WE WOULD TRY

20 Things Developers Knew WE WOULD TRY

WHY CRIMSON DESERT LOOKS THIS GOOD & MORE

WHY CRIMSON DESERT LOOKS THIS GOOD & MORE

10 TERRIBLE Games That Are Absolutely Hilarious

10 TERRIBLE Games That Are Absolutely Hilarious

Category: UpdatesTag: DLC, Fallout 4, PC, PS4, Xbox One

Sidebar

Recent Posts

  • Pearl Abyss Shares Plunge 30 % Ahead of Crimson Desert’s Launch – But It Could Still Be A Hit
  • Rumor: Sony Dropping PlayStation Network / PSN Branding After Nearly Two Decades
  • Disney’s New CEO Josh D’Amaro Told Investors He Is ‘Blown Away By The Possibilities” Of Fortnite
  • Rumor: Cross Your Fingers, Starfield Is Still In Development For The Switch 2
  • Valve Has Introduced The Biggest Gameplay Change In Counter-Strike 2 History – Reloading Full Magazines

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme