• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Supermassive Games Shares Tips for Narrative-Driven Horror

July 26, 2022 by Sam Arthurs

Will Doyle gives us all a peak into his thought process behind some of the best horror games out there.

Supermassive Games is well known for pumping out incredible narrative-driven horror games. Until Dawn, The Quarry, and the ongoing collection of horror games called The Dark Pictures Anthology, all come to mind when you think of games that draw you in with dire choices and just the right amount of tension and jump scares. Recently at Develop:Brighton 2022, the creative director behind The Dark Pictures Anthology, Will Doyle, gave his top three tips for creating narrative-driven horror stories that really resonate with audiences.

In his talk titled, “The Dark Pictures Anthology: Crafting Interactive Narrative Games,” Will lays the groundwork first: create consequences. In all of the aforementioned games, all of the characters are playable, and the world is largely open to explore. “In a way, you’re playing as a director rather than a character in the story,” Doyle said. “It offers a lot of freedom — if you don’t like one of the characters, you can just kill them.” But there need to be moments of choice that have direct consequences for that character as well as the overarching story.

When it comes to crafting those consequences, Doyle listed is three guiding “rules:” fairness, drama, and agency.

A choice should be fair, but not obvious. Players should be able to hesitate, reasoning out which choice to pick. Any choice that may be fatal to the storyline should be foreshadowed in some way, so that the player isn’t blindly choosing wrong. This creates more investment and trust in the interactive portion of the game.

A choice should have some element of drama to it. By this, he means to make the choices compelling and to create dramatic pacing in the story. While some choices can be small and aimed for character development, others should be some life-or-death.

Finally, a choice should give the player agency in the game. When a choice is made, the consequences should be immediate and impactful. This assures the players that they are directly impacting the storyline, rather than making small cosmetic choices that don’t change the course of the narrative.

Will concluded with his thoughts on horror in general:

“Horror games are about building, and then breaking suspense, so let your audiences know when they should be scared. The protagonist is a vessel for the viewer. You live through them on the screen in some way, so try to engineer moments where they’re experiencing real fear.”

Will Doyle, Develop:Brighton 2022

Why does this all feel easier said than done? However it works, here’s to more amazing horror games from Supermassive Games in the future!

Source

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Lazy Moves by AAA Games That Made Things WORSE

10 Lazy Moves by AAA Games That Made Things WORSE

Top 10 NEW Games of January 2026

Top 10 NEW Games of January 2026

10 Upcoming Survival Games With UNUSUAL Mechanics

10 Upcoming Survival Games With UNUSUAL Mechanics

10 BIGGEST Surprise Hits of 2025

10 BIGGEST Surprise Hits of 2025

Avatar: From the Ashes - Before You Buy

Avatar: From the Ashes - Before You Buy

10 Most DISAPPOINTING Games of 2025

10 Most DISAPPOINTING Games of 2025

THIS OPEN WORLD SURVIVAL GAME LOOKS INSANE, HALF LIFE 3 LEAK? & MORE

THIS OPEN WORLD SURVIVAL GAME LOOKS INSANE, HALF LIFE 3 LEAK? & MORE

Top 50 Best PC Games of 2025

Top 50 Best PC Games of 2025

Fallout New Vegas in 2025 is A COMPLETELY DIFFERENT GAME

Fallout New Vegas in 2025 is A COMPLETELY DIFFERENT GAME

Category: UpdatesTag: Develop:Brighton 2022, Horror Games, narrative-driven games, Supermassive Games

Sidebar

Recent Posts

  • Roblox: The Forge – How to Find the Goblin Cave
  • Roblox: The Forge – Finding Tomo’s Cat
  • Are Some GTA 6 Fans Worrying Too Much About The Game’s Map?
  • Could GTA 6 Go Full-Tilt With A First-Person Mode?
  • 007 First Light Has Officially Been Delayed

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme