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Palmer Luckey Explains And Justifies Oculus Rift’s $ 599 Asking Price

January 7, 2016 by Ryan Parreno

In the end, Luckey insists the $ 599 asking price on the Oculus Rift represents good value, more than in any other consumer electronic device.

If you were online when Oculus Rift pre-orders were opened, you already know the device’s price of $ 599 received heavy criticism. Oculus VR founder Palmer Luckey is now hard at work justifying the device’s price.

To reiterate, we are not making money on Rift hardware. High end VR is expensive, but Rift is obscenely cheap for what it is.

— Palmer Luckey (@PalmerLuckey) January 6, 2016

There was the above tweet, but Luckey shared a more detailed explanation below.

To sum, Luckey cops to not getting the messaging regarding the Rift’s pricing correctly the first time. Luckey initially indicated that the Rift and a PC would average $ 1500. He says outlets then misquoted him on this, stating the Rift would be $ 1500.

In follow up statements, Luckey then gave a $ 350 ballpark figure, but he did this without properly clarifying with the rest of the Oculus Team how much costs would add up.

Luckey also states that the ancillary items that were added to the bundle do not significantly add to the $ 599 price. These include the Xbox controller, high-end audio cable, carrying case, and the games.

In the end, Luckey insists the $ 599 asking price on the Oculus Rift represents good value, more than in any other consumer electronic device.

Do you feel Luckey made his case well enough? What should  Oculus VR say or do at this point? Share your thoughts with us in the comments.

You can read Luckey’s full comments below.

 

I handled the messaging poorly. Earlier last year, we started officially messaging that the Rift+Recommended spec PC would cost roughly $1500. That was around the time we committed to the path of prioritizing quality over cost, trying to make the best VR headset possible with current technology. Many outlets picked the story up as “Rift will cost $1500!”, which was honestly a good thing – the vast majority of consumers (and even gamers!) don’t have a PC anywhere close to the rec. spec, and many people were confused enough to think the Rift was a standalone device. For that vast majority of people, $1500 is the all-in cost of owning Rift. The biggest portion of their cost is the PC, not the Rift itself.

 

For gamers that already have high end GPUs, the equation is obviously different. In a September interview, during the Oculus Connect developer conference, I made the infamous “roughly in that $350 ballpark, but it will cost more than that” quote. As an explanation, not an excuse: during that time, many outlets were repeating the “Rift is $1500!” line, and I was frustrated by how many people thought that was the price of the headset itself. My answer was ill-prepared, and mentally, I was contrasting $349 with $1500, not our internal estimate that hovered close to $599 – that is why I said it was in roughly the same ballpark. Later on, I tried to get across that the Rift would cost more than many expected, in the past two weeks particularly. There are a lot of reasons we did not do a better job of prepping people who already have high end GPUs, legal, financial, competitive, and otherwise, but to be perfectly honest, our biggest failing was assuming we had been clear enough about setting expectations. Another problem is that people looked at the much less advanced technology in DK2 for $350 and assumed the consumer Rift would cost a similar amount, an assumption that myself (and Oculus) did not do a good job of fixing. I apologize.

 

To be perfectly clear, we don’t make money on the Rift. The Xbox controller costs us almost nothing to bundle, and people can easily resell it for profit. A lot of people wish we would sell a bundle without “useless extras” like high-end audio, a carrying case, the bundled games, etc, but those just don’t significantly impact the cost. The core technology in the Rift is the main driver – two built-for-VR OLED displays with very high refresh rate and pixel density, a very precise tracking system, mechanical adjustment systems that must be lightweight, durable, and precise, and cutting-edge optics that are more complex to manufacture than many high end DSLR lenses. It is expensive, but for the $599 you spend, you get a lot more than spending $599 on pretty much any other consumer electronics devices – phones that cost $599 cost a fraction of that to make, same with mid-range TVs that cost $599. There are a lot of mainstream devices in that price-range, so as you have said, our failing was in communication, not just price..

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