• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Star Citizen VR Plans Revealed By Chris Roberts

January 3, 2016 by Ryan Parreno

Ultimately, its not down to the game’s developers, but to CryEngine’s engineers.

Cloud Imperium Games’ Chris Roberts has revealed the company’s plans and progress for VR on Star Citizen.

As always, Roberts gives a detailed explanation, shedding light on the developer’s train of thought in making their decisions.

As he had mentioned before, Roberts points out that they have forked CryEngine to suit their needs and objectives for Star Citizen. In spite of this, they still stay in contact with the CryEngine engineers in Germany to help them out in areas they aren’t as strong on.

One of these areas is VR. While CIG has focused on making Star Citizen, CryEngine’s team has been iterating and improving VR support on their engine.

To sum, VR support for Star Citizen isn’t necessarily down to how long CIG will work on it, but on how much help they can get from CryEngine. Roberts hopes they will be able to support all commercially available headsets.

How do you feel about CIG’s Star Citizen VR plans? Share your thoughts with us in the comments.

You can read Robert’s transcribed comments below.

The status of VR integration is that we’ve been pretty busy with getting [Alpha] 2.0 [out] and we’re trying to get 2.1 so I would say we still have some stuff to integrate from the most recent CryEngine drops. They’ve been actually doing quite a lot of VR, I’m pretty sure you guys have noticed that they’ve completely doubled down and they’re all VR now.

So there are some updates on VR that we need to integrate in. It’s a little more complicated because we’ve changed the engine so much, we’ve changed the rendering pipeline to enable us to do a lot of things that we need to do so it’s not very easy. Nowadays we’ve diverged from CryEngine where we don’t take regular updates from them any more although we will cherry pick certain features that maybe we’re not working on that we think would help out well and VR is a good example of that.

So it’s really just a matter of getting some engineering time in the Frankfurt team. The Frankfurt team… [includes many of] the guys that originally did the VR work at Crytek so they know it pretty well but I would be expecting it to get up to speed with the most recent [VR] stuff sometime early next year.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Metroid Prime 4: Beyond - Before You Buy

Metroid Prime 4: Beyond - Before You Buy

ROUTINE - Before You Buy

ROUTINE - Before You Buy

10 Upcoming FPS Games That LOOK INSANE

10 Upcoming FPS Games That LOOK INSANE

Red Dead Redemption (PS5 Switch 2) - Before You Buy

Red Dead Redemption (PS5 Switch 2) - Before You Buy

This Game Wants To Be SKYRIM 2 Before Elder Scrolls 6

This Game Wants To Be SKYRIM 2 Before Elder Scrolls 6

Marvel Cosmic Invasion - Before You Buy

Marvel Cosmic Invasion - Before You Buy

Top 25 BEST PS5 Games of 2025

Top 25 BEST PS5 Games of 2025

10 WEIRD GAMING Stories of November 2025

10 WEIRD GAMING Stories of November 2025

DESTINY 3 LEAKED, CONSOLE PRICES GOING UP AGAIN? & MORE

DESTINY 3 LEAKED, CONSOLE PRICES GOING UP AGAIN? & MORE

Category: Updates

Sidebar

Recent Posts

  • Have We Seen More Of Jason Duval In Grand Theft Auto 6 Than We Think?
  • GTA 6 Fans Discuss The Places In-Game They Want To Explore The Most
  • Epic Games Store Has A Special Mystery Giveaway For You During The Game Awards
  • How Many Gamers Have Truly 100% Completed Borderlands 4?
  • Todd Howard Invited the Obsidian Team To See Fallout Season 2 New Vegas Set

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme