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Amplitude’s FreQuency Mode Announced

December 23, 2015 by Ian Miles Cheong

Harmonix reveals that the game will feature a FreQuency gameplay mode.

Amplitude, Harmonix's upcoming rhythm and music-based game is set to feature a FreQuency mode, based on the original title released years ago.

In normal gameplay, tracks for Amplitude are flat—but FreQuency turns them into a tunnel, which alters the way players navigate each track.

“In the original Amplitude, we got away from the tunnel design of FreQuency and flattened out the tracks,” said Harmonix.

“We did this with the intention of better track recognition, allowing the player to have a better mental map of the music. We felt flattening out the tracks allowed the players to recognize that, in a certain song, the drums were always the leftmost track.

“This also allowed us to show off more of the world environments. Little did we know this change would divide gamers (and the in-house team) into two camps: those who thought the tunnel was superior and those who preferred the wide highway of tracks.

“Even after 12+ years we are still divided! So, with some slick engineering work, we thought we’d make it an option to play either way. It’s up to you now to decide which mode is more fun.”

The game comes out on January 5 for the PS4 and PSN for $19.99. It will feature over 30 songs.

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