• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Amy Hennig and Jade Raymond Talk Working on Star Wars

November 18, 2015 by Stephen Daly

‘So if you all feel like frauds, it’s because you’re really awesome.’

Amy Hennig and Jade Raymond have spoken to GamesIndustry about their experience developing Star Wars games for EA. 

While Hennig says "making a game is making a game," the duo admit there are differences between creating a new IP, managing an existing one, and tackling the Star Wars behemoth. 

Despite the level of expectation surrounding a Star Wars project, Hennig adds that it's probably not how people expect. EA, Visceral Games, and Lucasfilm are all said to be agreed on what needs to be done to make the best possible game. 

"It just seems like kind of this perfect collision of everyone being in the right mindset at the right time," Hennig comments.

Raymond, who heads up EA's recently established Motive studio and is working on a third person action game meant to challenge Assassin's Creed – which she also worked on while at Ubisoft – as well as assisting Visceral with its game and leveraging work undertaken at DICE on Star Wars Battlefront. 

Doing so involves working across several times zones and integrating DICE's work with their own but Raymond says there are definite advantages to doing so. 

"I sort of feel like a kid in a candy store because all this stuff everywhere is being made in the same engine," she says.

Despite the project's scope, Hennig adds that the formula doesn't significantly, "I think the same processes of working collaboratively apply whether it's four people or 400."

Hennig continues by noting that everyone involved must have ownership over their own work, the freedom to fail, and the option to announce ideas which haven't been fully formed yet.

Discussing the creative process, she says developers sometimes feels like frauds when they hit upon something successful. "You're almost paralyzed when you have something successful," Hennig explains, "because it's like, 'Holy shit. We did that? Do it again?' So if you all feel like frauds, it's because you're really awesome."

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

The Most Realistic RPG You'll Never Play

The Most Realistic RPG You'll Never Play

MS RESPONDS TO XBOX BEING SOLD, GTA6 NEW INFO & MORE

MS RESPONDS TO XBOX BEING SOLD, GTA6 NEW INFO & MORE

Gears of War E-Day - Before You Buy

Gears of War E-Day - Before You Buy

10 Older Games You Can Sink 100s of Hours In

10 Older Games You Can Sink 100s of Hours In

The Witcher 3 - 10 Things The Game DOESN'T TELL YOU

The Witcher 3 - 10 Things The Game DOESN'T TELL YOU

The Witcher 3 Remastered - Before You Buy

The Witcher 3 Remastered - Before You Buy

10 WEIRD Gaming Stories of September 2026

10 WEIRD Gaming Stories of September 2026

GTA Definitive Edition Trilogy: 5 Yrs. Later - Before You Buy

GTA Definitive Edition Trilogy: 5 Yrs. Later - Before You Buy

GTA6 COLLECTOR'S EDITION IS WEIRD, ACTIVISION HALO & MORE

GTA6 COLLECTOR'S EDITION IS WEIRD, ACTIVISION HALO & MORE

Category: Updates

Sidebar

Recent Posts

  • Patent Reveals Switch 2 Game-Key Cards Are Completely Different From eShop Games, With Separate Servers And Even Their Own Download Files
  • Gears of War: E-Day Has Successful Start In MetaCritic & Steam Early Access
  • Disney Admits They Could Have Bought Epic Games When They Made $ 1.5 Billion Fortnite Deal
  • Rumor: PlayStation Making A New Ape Escape Game, But Not With Team Asobi Or Bandai Namco
  • Sony Is Giving Regular PS5 Consoles Its Own Version Of PSSR, Called QSSR, Launching On Marvel’s Wolverine And Ghost Of Yotei

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme