Square Enix producer Yoshinori Kitase has confirmed are hard at work at updating the battle system for the PlayStation 4 Final Fantasy VII Remake.
These are Kitase’s comments regarding the system:
We’re starting to see the visual direction. On the other hand, we’re currently working out the battle system and such through trial-and-error.
Since there’s a possibility that the command battle system of the old days might not work today, we’re thinking hard about what kind of direction we can take it.
Normally, when you do a remake, it becomes somewhere along the lines of a familiar action RPG, so we’re looking at how we can put out something like Final Fantasy VII while still surprising players.
Last month, Kitase already revealed that they will be making dramatic changes for the remake. The changes won’t go so far as turning it into a shooter, but it definitely won’t be the exact same Active Time Battle system it received in 1997. Of course, considering the original unremastered game will also be made available in PlayStation 4, they have to justify the remake’s existence in this way.
PlayStation 4 Final Fantasy VII Remake does not have a planned release date at this time. Kitase has joked that they not be asked for one.