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New Darksiders II Details Revealed, Including a Possible Trading System

September 20, 2011 by Josh Harmon

An interview has shed light on many of the sequel’s features, which just might include a Diablo-esque trading house.

In an interview with AusGamers, Vigil Games Creative Director Daniel Isaac has revealed some new details about Darksiders II.

The first Darksiders was one of 2010’s overlooked gems, an action adventure game that put you in control of Death, one of the Four Horsemen of the Apocalypse. While the sequel will see a new Horseman, War, replacing his brother Death as the protagonist, Vigil is making sure that folks who played the first title will feel right at home.

To that end, Isaac teased some kind of reward system for anyone with a save file from the first game on their hard drive. The developer refused to reveal any additional details, but it’ll be interesting to see if Vigil rewards returning fans with special items or an altered storyline.

When asked whether fan favorite enemy Wicked K – a tophatted, undead British gentleman –would be making a return, Isaacs stated that Vigil hasn’t ruled it out, and they’ve even written all of his dialogue in the event of a return. He had a similar response to questions about Mark Hamill to reprise his role as The Watcher. The studio’s apparently still “working out the logistics” of a potential return.

That’s not to say that Darksiders II will be caught up on the past; it’ll be changing plenty as well. For starters, the overworld will be much larger, and they’ll be a greatly increased focus on optional content. So much so, in fact, that Isaac claims that exploring all the optional content will double your playtime. As if that weren’t enough, Vigil is also planning to give the game “robust” post-launch DLC support.

Darksiders II, like its predecessor, won’t feature any multiplayer component, but that hasn’t stopped Vigil from searching for ways to turn the game into a more social experience. Oddly enough, that might wind up including a way to trade items with other players. While Isaac stopped short of confirming such a feature outright, he did mention that the team is quite fond of the Diablo games and then told his interviewer to “connect the dots.”

Finally, the developer provided explicit confirmation that the PC version of Darksiders II will be launching day and date with the console releases. That’s a big improvement over the first game, which saw PC players waiting more than 9 months longer than their console brethren.

THQ will be releasing Darksiders II on the PS3, Xbox 360, and PC in June of next year. A Wii U version of the game is also in development, but its release date remains unknown. 

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