Creative Director of GRID Legends, Steven Brand, has given an email interview via PCinvasion that has now been shared, giving players more insight on the game itself and also how Codemasters views the work of other racing studios.
PC Invasion: After seeing the (mostly mixed) response to GRID (2019), what was the vision going into GRID Legends?
With GRID Legends we wanted to build on the core experience delivered with GRID[2019]. From the on-track experience and mode variety, the inclusion of a story mode and the race creator, our goal was exceed player expectations when they got hands-on with GRID Legends.
During the conversation PCinvasion brought up the inspiration of Grid Legends story mode. Overall, the development team drew inspiration from a Netflix F1 documentary series called Drive to Survive. It’s through this documentary that the began to work out the overall campaign for the recent installment.
What was the inspiration behind the story mode?
With ‘Driven to Glory’ we knew we wanted to present the drama that is associated with a motor racing season and from early discussions, the Netflix F1 documentary series Drive to Survive became a great source of inspiration. The focus on what happens outside of the race track within the different teams, really helped us define how we would go on to tell the story of one season’s battle between our main protagonists of Ravenwest, Seneca, and the Voltz teams.
Codemasters has recently just launched Grid Legends out into the marketplace. If you have yet to pick up a copy of the game then you can do so today. This installment is readily available for the PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S platforms.
Meanwhile, if you’re looking for more information behind the game development and the studio’s overall outlook when it comes to the racing video game genre, then check out PCinvasion’s full interview right here.