• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Resident Evil Director Talks Influences in New Video

March 30, 2022 by Carley Garcia

The video is the first in a new series from Bokeh Game Studio titled “Golden Hour.”

In December 2020, former Konami developer and creator of the Silent Hill series Keiichiro Toyama announced that he would be opening his own game studio. Bokeh Game Studio will be, as many suspected, focused on making horror games, with the company’s first title Slitterhead is sure to conjure up plenty of nightmares when it releases in the near future. Today, Bokeh Game Studios surprised fans by releasing a lengthy conversation with Shinji Mikami, the first director of the Resident Evil series.

The 40-minute long video delves into how each creator was inspired to create their magnum opus, with Mikami sharing interesting details about the difficulties he faced while serving as the director and producer of the Resident Evil series.

See the full video below:

The Resident Evil creator discusses the game Sweet Home at length. A survival horror game released by Capcom for the Famicom in 1989, it was directed by Tokuro Fujiwara, who came up with the initial concept for Resident Evil. In fact, Resident Evil was conceived by Fujiwara as a remake of Sweet Home.

“I really loved Sweet Home. One of the first creators I had worked with at Capcom was Sweet Home’s Director,” Mikami said. “I remember Fujiwara calling me for a meeting a few years later. He told me how Sweet Home’s system was good, but that the game didn’t perform well. We wanted to try again to push that game system onto a horror game. I truly enjoyed Sweet Home, so I completely agreed with him. I was honored I could work on that.”

Curiously, Mikami mentions that the zombies in the Resident Evil series didn’t only need to be frightening–they needed to provide ambiance. Some are slow, while some move quickly when you least expect them to, keeping things exciting and engaging. The limited amount of ammunition players has also raised the stakes.

“We conceived a system that would make various items necessary to progress in the game,” Mikami continued. “It assigned each item to a specific character. A lighter would go to one character, another could have a vacuum, and so on. So you needed your friends, who had your items, in order to clear the game.

The player has to make a series of choices with limited resources in order to survive. I kept that, then I made something completely different.”

The “Golden Hour” series from Bokeh Game Studios is sure to continue, though who the next guest will be remains a mystery.

Source

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Metroid Prime 4: Beyond - Before You Buy

Metroid Prime 4: Beyond - Before You Buy

ROUTINE - Before You Buy

ROUTINE - Before You Buy

10 Upcoming FPS Games That LOOK INSANE

10 Upcoming FPS Games That LOOK INSANE

Red Dead Redemption (PS5 Switch 2) - Before You Buy

Red Dead Redemption (PS5 Switch 2) - Before You Buy

This Game Wants To Be SKYRIM 2 Before Elder Scrolls 6

This Game Wants To Be SKYRIM 2 Before Elder Scrolls 6

Marvel Cosmic Invasion - Before You Buy

Marvel Cosmic Invasion - Before You Buy

Top 25 BEST PS5 Games of 2025

Top 25 BEST PS5 Games of 2025

10 WEIRD GAMING Stories of November 2025

10 WEIRD GAMING Stories of November 2025

DESTINY 3 LEAKED, CONSOLE PRICES GOING UP AGAIN? & MORE

DESTINY 3 LEAKED, CONSOLE PRICES GOING UP AGAIN? & MORE

Category: UpdatesTag: Bokeh Game Studio, Interview, Resident Evil, Shinji Mikami

Sidebar

Recent Posts

  • GTA 6 Fans Discuss The Places In-Game They Want To Explore The Most
  • Epic Games Store Has A Special Mystery Giveaway For You During The Game Awards
  • How Many Gamers Have Truly 100% Completed Borderlands 4?
  • Todd Howard Invited the Obsidian Team To See Fallout Season 2 New Vegas Set
  • GTA 6 Fans Once Again Attempt To Predict “Timeframe” For What Comes Next

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme