• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Xbox Game Studios Unveils Cloud Gaming Division

March 25, 2022 by Carley Garcia

Kim Swift is leading the new publishing division.

During GDC 2022, Microsoft took to the stage to announce a new cloud gaming division that will be a part of Xbox Game Studios Publishing. The division will be headed by Kim Swift, who previously worked as a developer on Left 4 Dead and Portal for Valve and Star Wars Battlefront II for EA. Prior to joining Microsoft last year, she worked as Design Director at Stadia Games and Entertainment.

The presentation outlined what the new division is aiming to achieve, with Swift explaining that the cloud gaming area would partner with world-class game development teams to develop cloud-native games to bring unprecedented experiences to players that can only be achieved with cloud technology.”

‘Cloud-native’ games are different from those streamed to a player’s display using PlayStation Now or Game Pass. Swift is referencing titles not designed for home consoles–games that use the cloud to process parts of the game, such as environments, AI, lighting, or physics. This can potentially free up processing power on consoles and ensure that those playing an online game can get the same synchronized experience as other players.

During the talk, Swift noted that this kind of cloud gaming is still in its infancy. She sees the future of this technology as falling into three categories: ubiquity, runtime calculations, and cloud AI.

Ubiquity refers to the ability to stream games on any device, even those that wouldn’t be powerful enough to run them natively. Cloud AI will, as she states, “advance what developers can do by using technology like machine learning, natural language processing, and reinforcement learning.” Runtime calculations could be used to improve graphics rendering, randomization, destruction effect, and many more aspects of a game.

“I really think this is what people think of when they hear cloud gaming,” Swift said. “At one point I was working on a cloud title and was asked the question, ‘how do we build massive, concurrent scale for players and make that more engaging? How can we have more players in a space than we’ve ever seen before?’

And these are areas that definitely require longer-term investment, but we’re excited to start looking forward and driving what that possibility space could be.”

Source

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Halloween: The Game - Before You Buy

Halloween: The Game - Before You Buy

5 Games That Look VERY DIFFERENT With Nvidia DLSS 5

5 Games That Look VERY DIFFERENT With Nvidia DLSS 5

The Blood of Dawnwalker - Before You Buy

The Blood of Dawnwalker - Before You Buy

10 WEIRD Gaming Stories of August 2026

10 WEIRD Gaming Stories of August 2026

Onimusha: Way of the Sword - Before You Buy

Onimusha: Way of the Sword - Before You Buy

15 NEW Free Games of 2026 You SHOULDN'T MISS

15 NEW Free Games of 2026 You SHOULDN'T MISS

20 Single Player Games You Can PLAY for UNLIMITED Hours

20 Single Player Games You Can PLAY for UNLIMITED Hours

GTA6 GAME LENGTH, WORLD SIZE & MORE

GTA6 GAME LENGTH, WORLD SIZE & MORE

GTA 6: Gameplay DETAILS WE FOUND

GTA 6: Gameplay DETAILS WE FOUND

Category: UpdatesTag: Cloud Gaming, Microsoft, Xbox Game Studios

Sidebar

Recent Posts

  • Neil Druckmann: “We’re Not Done With The Last Of Us” – Is Part 3 Really In Development?
  • Rumor: The Legend of Zelda: Ocarina of Time Game And Accessory SKUs Leaked
  • PS5 Might Have A Real And Dangerous Jailbreak Coming Soon
  • XBOX Cloud Gaming Adding Playtime Limits To Game Pass – But They’ll Also Sell It Separately Soon
  • GTA 6 Marketing Hits A Snag In Real Life Vice City, As Miami’s Mayor And Sheriff Clash

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme