• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Skyrim Isn’t Exactly Perfect, but it was Damn Close

November 11, 2021 by Carley Garcia

We owe Todd Howard a beer.

My first eight-hundred hours in the world of Skyrim were spent on a cheap HP laptop without a mouse. Using the trackpad to explore this humongous landscape wasn’t something I’d recommend, but it was better than nothing–my first foray into the Elder Scrolls franchise was something wrought with a rare excitement that kept me from attending important college courses and had me up for multiple sleepless nights.

The game was instantly applauded for the sheer amount of ridiculous things you can do–I can specifically remember an article written entirely about the ability to put a bucket on your companion’s head. For all the ‘arrow to the knee’ memes and countless YouTube poop to follow Skyrim‘s initial release ten years ago, I think it’s vital to remember those early days spent in the wintery landscapes. They were special, and though Todd Howard is intent on releasing the title for every electronic device under the sun, it’s those early days that can never be replicated.

Hindsight is 20/20, and it’s easy to complain about specific aspects of Skyrim in 2021. The NPCs didn’t offer a ton of variety, the Dragonborn wore too many hats, the vanilla graphics are now dated. For those who keep those early days close to their hearts, however, these things are visible through a different lense: those NPCs were so plentiful and offered so much lore, the Dragonborn was capable of anything and everything because the world was so open and free, and those graphics seemed too good to be true in 2011. Jeremy Soule’s soundtrack still provides the perfect background music for the daily grind, and those tracks still make these now too-familiar locales seem mysterious and hidden.

Skyrim, despite turning ten today, still has magic hidden within it–but to discover it, a person needs to shed their jaded outlook and go back to those early days. Remember how it felt to wake up in the Dark Brotherhood’s clutches, or how your heart pounded beneath Riften seeking out the Thieves Guild. Maybe we can’t go back in the same way because we’ve already explored Skyrim top to bottom. But is that so bad? All it means is that Skyrim is home now. And with the Elder Scrolls 6 years away, we better settle in for a few more years in the snowy tundra. I don’t think that’s such a bad place to be.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

NEW GTA 6 City Video Looks INSANE & MORE

NEW GTA 6 City Video Looks INSANE & MORE

Why The HELL is NOBODY Buying Games?

Why The HELL is NOBODY Buying Games?

20 BEST Games of 2026 [FIRST HALF]

20 BEST Games of 2026 [FIRST HALF]

10 Most DISAPPOINTING Games of 2026 [First Half]

10 Most DISAPPOINTING Games of 2026 [First Half]

10 GAMES that Embarrass Modern AAA Games

10 GAMES that Embarrass Modern AAA Games

Skyrim in 2026 is A COMPLETELY DIFFERENT GAME

Skyrim in 2026 is A COMPLETELY DIFFERENT GAME

Top 20 NEW Games of 2026 [Second Half]

Top 20 NEW Games of 2026 [Second Half]

20 Games That FORCED YOU TO CHEAT

20 Games That FORCED YOU TO CHEAT

CRIMSON DESERT CHANGING ITS STORY? XBOX COMEBACK PLAN & MORE

CRIMSON DESERT CHANGING ITS STORY? XBOX COMEBACK PLAN & MORE

Category: UpdatesTag: Skyrim

Sidebar

Recent Posts

  • Persona 6 Gets Rating In Australia, Two Weeks After Its First Reveal
  • Epic Games Outlines Long Needed Improvements To Epic Games Store, Now Worth Over $ 1 Billion In Revenue
  • Here’s What’s New In Persona 4 Revival
  • Epic Is Planning A Huge Change To Unreal Engine 6 That Could Make Developers Abandon Them – And It’s Not AI
  • Valve Can’t Meet Demand For New Steam Controller, Customers Can Wait As Long As 2027 For Their Orders

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme