Techland's latest survival zombie game, Dead Island, will be receiving a day one patch fixing some of the notorious issues faced by journalists who received a review copy of the game. Our reviewer Jacob also faced a few rendering issue which will hopefully be fixed with this patch, giving early buyers a seamless gameplay experience. Check out our full review here and the full list of fixes below [courtesy destructoid].
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Fixed map synchronization when player joins during map load.
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Fixed saving player re-spawn position when playing in co-op mode.
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Fixed occasional inability to complete sidequests in Laboratory.
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Improved enemy awareness (zombies).
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Fixed occasional bug with NPC's hands bend (IK)
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Fixed spawning enemies in some quests after joining co-op game.
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Fixed showing locations on invisible NPCs.
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Fixed potential path blocker when quest "Knockin' on heaven's door" was completed before talking to Dominik during the "On the air" quest.
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Fixed displaying gather rings near some doors.
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Fixed enemy reaction to fire.
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Fixed enemies' health and stamina bars in co-op.
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Fixed filtering of games in lobby.
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Volume of pickup's engine has been increased.
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Fixed a number of issues causing game instability.
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Fixed the switching of maps upon player death.
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Fixed enemies unable to reach the player on some arenas.
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Thrown items cannot be picked up by co-op players for five minutes.
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Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
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Fixed animation glitch when trading with team members.
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More than one player can use a ladder at the same time.
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Fixed stomping execution animation when target's attacked by a second player.
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Fixed the infinite respawning of shooting enemies.
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Fixed not hiding menu if players die inside a vehicle.
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Fixed item level calculation when playing New Game Plus.
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Added information about players requesting pause in co-op.
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Fixed A.I. animation glitch after fast-traveling or using a map portal.
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Added distinction between quest checkpoints and other types of saves.
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Fixed bug causing all inventory to disappear.
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Fixed reloading and kicking. After the clip goes in, the reload is a success.
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Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick".
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Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree.
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Health regeneration is disabled during grabs.
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Focus on items in shops not changing after selling or buying.
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More HP for NPCs in escort missions.
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Butcher enemies won't spawn at all during escort missions (hooray!)
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Fixed tracking after loading checkpoint.
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Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).