• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

id Software Wanted to Pay Quake Modders 20 Years Ago

May 4, 2015 by Stephen Daly

John Romero continues to support modders being financially compensated today.

id Software considered paying modders for their creations in 1996's Quake, industry veteran and longtime mod facilitator John Romero has told GamesIndustry. 

"I've always believed that mod makers should be able to make money from their creations," Romero noted. "In 1995, while we were making Quake, we had the idea to start a company called id Net. This company would be the portal that players would connect to and play other mod maker's creations.

"It was to be a curated site, levels and mods chosen by us at id, and if we put your content on our network we would pay you an amount equal to the traffic that your content drove to the site. The idea was that players would log in and be in a big level that felt like a castle with lots of doorway portals and signage that explained where you were going and what was there."

However, Romero said the developer didn't bring the concept to fruition because the studio's entire staff was needed just to ensure development of Quake was successfully completed.

Despite this, Romero continues to believe that modders should be financially compensated for their creations.  

"I still believe that creators should be rewarded for their hard work," Romero added. "That's what we do in our game companies, why would it be so different for outsiders?"

Last week, after less than a week, Valve pulled paid mods from The Elder Scrolls 5: Skyrim due to a series of logistical issues and user feedback. While Valve admitted that it had not being fully aware of what might happen once paid mods went live, they insist it could be a "useful feature" elsewhere.  

Skyrim's publisher Bethesda defended paid mods shortly before they removed, commenting, "We completely understand the potential long-term implications allowing paid mods could mean. We think most of them are good. Some of them are not good. Some of them could hurt what we have spent so long building. We have just as much invested in it as our players."

Had id Software found a way to make id Net a reality, paid mods might very well be an industry norm today.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Menace - Before You Buy

Menace - Before You Buy

AA GTA LIKE GAME LOOKS EVEN BETTER, STEAM MACHINE DELAYED & MORE

AA GTA LIKE GAME LOOKS EVEN BETTER, STEAM MACHINE DELAYED & MORE

Nioh 3 - Before You Buy

Nioh 3 - Before You Buy

10 Video Game Theories That Made Everyone MAD

10 Video Game Theories That Made Everyone MAD

10 Upcoming AAA Games We Can't WAIT TO PLAY

10 Upcoming AAA Games We Can't WAIT TO PLAY

Is The Gaming Industry COOKED?

Is The Gaming Industry COOKED?

10 NEW Cyberpunk Games That EXCITE US

10 NEW Cyberpunk Games That EXCITE US

10 Games That Make YOU WEAKER AS YOU PROGRESS

10 Games That Make YOU WEAKER AS YOU PROGRESS

10 WEIRD Gaming Stories of January 2026

10 WEIRD Gaming Stories of January 2026

Category: Updates

Sidebar

Recent Posts

  • The Legend Of Zelda Movie Filming In The Lord of The Rings Filming Locations In Otago, New Zealand
  • Rumor: Black Myth Wukong Is Coming To Nintendo Switch 2 “At Some Point”
  • Nintendo Credits Kirby Air Riders And Pokemon Legends ZA For Switch 2’s Japan Holiday Success
  • Rumor: Final Fantasy VII Remake Part 3 Launching Multiplatform With No PlayStation Deal
  • Strauss Zelnick: A Safehouse In The Hills Proves GTA 6 Is Bringing More Engagement For GTA V/GTA Online

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme