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Killzone Shadow Fall Resolution Lawsuit: Judge Dismisses all but One of Sony’s Arguments

December 22, 2014 by Stephen Daly

Case may proceed if lead plaintiff amends complaint.

A US federal judge has dismissed all but one of Sony's arguments against a lawsuit relating to Killzone Shadow Fall's resolution, meaning the class action can proceed pending an amended complaint. 

According to a release from the US District Court, lead plaintiff Douglas Ladore must amend his negligent misrepresentation claim that the game's inconsistent resolution has caused non-economic loss, in order words, something like personal injury of property damage. In his ruling, Judge Edward Chen dismissed all of Sony's claims against the suit bar the one relating to negilgent misrepresentation, and gave Ladore 30 days to amend his complaint, in case he can "sufficiently allege that he or other putative class members suffered such non-economic damages." 

Ladore's original complaint, as reported in August by Courthouse News, states that Sony's claim of "razor-sharp 1080p native resolution" is false advertising, on the basis that Ladore claims Shadow Fall's multiplayer becomes "blurry to the point of distraction."

Killzone developer Guerrilla Games issued a statement in March addressing the game's resolution, explaining that they use a technique known as "temporal reprojection" in multiplayer, which "combines pixels and motion vectros from multiple lower-resoultion frames to reconstruct a full 1080p image." The statement continued, "If native means that every part of the pipeline is 1080p then this technique is not native."

Shadow Fall was recently patched to replace real-currency transactions with a virtual currency called Valor Points. 

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