Destiny is an interesting phenomenon. The title has seen huge magnitudes of success, but still falls short of greatness when it comes to actual quality in gameplay. One thing is for certain, though: Destiny has provided countless hours of fun for gamers around the globe, regardless of how good a game it actually is. That's all just subjective anyway.
Many of the critics who have slammed Destiny do so because it is so repetitive. The problem with this argument is that all MMORPGs are somewhat the same. They all require players to do some grinding to reach the top level, and they all have endgame content that features the same dungeon-crawling style as other raids in the game.
The PvP of Destiny has been another huge topic of controversy, as many have said that it's not even at the same level as Halo 3. If this were true, then it means Bungie Studios – the game's developer – has taken steps backward. I don't believe this to be true. We're on new consoles with new technology, and Bungie is working under a pretty strict clock, I am sure. They're currently in a 10-year publishing deal with Activision, so take that into account.
One aspect of Destiny's PvP comes in the form of the Iron Banner, which started just yesterday. There have been rewards implemented this time around to offer the losing side some sort of incentive to stick with the game until its end. While we're sure they won't be near as enticing as the winning team's, something had to be done about the rampant game-quitting. Admittedly, when you're behind in a game like Destiny, it's hard to come back. That said, it's no fun to be left alone after your teammates have quit. It both slows the game down and makes winning even more of an impossibility.