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The Division: Graphics Comparison E3 2013 vs 2014

July 3, 2014 by Ryan Parreno

Interestingly enough, the two demos show much changes in gameplay, almost more dramatically than graphics.

We have for you here a comparison of the graphics for Tom Clancy’s The Division. This covers graphics from the E3 demos for 2013 and 2014.

For me personally, the improvements in lightning are the most impressive changes between the two years. For 2013, Ubi could only show off a small part of the world. In 2014, they had the soldiers shifting from the subway to out across the streets, and while moving they revealed an ability to display nuances in lighting across different settings. Interestingly, the 2013 demo seemed to have more close ups in general, perhaps an obsession with showing off the level of detail the Snowdrop engine can pull off. We didn’t see as many close ups for the 2014 demo, but overall, I would say graphics are sufficient, if they might not quite be the same.

As you might imagine, the comparison shows not only modifications to in-game graphics, but to gameplay elements as well. Whereas the smartwatch UI previously forced a camera close-up in the 2013 demo, for 2014, you can see the menu pop up and discreetly move around in micro. In the same way, whereas we previously saw an overarching map like HUD in 2013, this year we got our first look at Echos, a presumably more intuitive, less intrusive AR-like system. We also see use off the drone for the 1st time, and the lighting effects coming off of it are similarly impressive.

Tom Clancy’s The Division will be coming in 2015 to Windows, Playstation 4 and Xbox One. You can check out the full comparison video below.

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