• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Developer Itagaki Explains How Devil’s Third Came to Be a Wii U Exclusive

June 24, 2014 by Tony Ponce

Valhalla Game Studios’ Tomonobu Itagaki spoke to Polygon about the development of Devil’s Third and its platform switch.

The E3 reveal of Devil's Third as a Wii U exclusive was quite muted. Unveiled during an IGN stream following the official Nintendo Digital Event, the news flew well below most people's radars. Now that we've had time to reflect upon the announcement, we wonder how the former Xbox 360 and PS3 shooter found its way into the family-friendly Nintendo ecosystem.

Creator Tomonobu Itagaki, former lead of Tecmo Koei's Team Ninja division which worked on Dead or Alive and Ninja Gaiden, spoke to Polygon to discuss his Valhalla Games Studios' first project, Devil's Third, and its four-year development road. The game was originally to be published by THQ, but the company's bankruptcy in 2012 meant the team needed a new partner.

Former senior vice president of creative development at THQ, Danny Bilson, who originally helped Itagaki get Devil's Third off the ground, was the man who later got Nintendo on board. Though Itagaki expected there to be some friction with Nintendo, he was surprised by how much he learned. As he explained to Polygon:

There are … cultural differences between the way that I've worked and the way Nintendo works, which is when it comes down to the basic grammar of games, the method of game creation. And so we certainly fought some, but I think that I saw the value in a lot of the ways that they do things and learned a great amount.

Now this is close to a trade secret so I can't say too much, but I feel like I learned the most fundamental meaning of what it means to push a button. When you tell someone, 'Push the A button,' there's a wealth of information there. And I feel like all of us who have worked on this project, as a result, have grown a bit.

About 90% of the game's concept remains unchanged from the original vision, but the remaining 10% has been streamlined by Nintendo for the better, according to Itagaki. Valhalla wants this to be a different kind of shooter, and perhaps Nintendo's involvement will do for Devil's Third what it is doing for PlatinumGames' Bayonetta 2.

Be sure to read the rest of the interview at Polygon. Meanwhile, we'll be sure to keep you updated on new announcements and potential release windows for Devil's Third.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

The Most Realistic Zombie Game EVER?

The Most Realistic Zombie Game EVER?

10 Upcoming Games That Are Showing TRUE PASSION

10 Upcoming Games That Are Showing TRUE PASSION

20 Games Where You Are NOT THE MAIN CHARACTER

20 Games Where You Are NOT THE MAIN CHARACTER

Terminator 2D NO FATE - Before You Buy

Terminator 2D NO FATE - Before You Buy

BIGGEST Flop of 2025? Call of Duty Apologizes & MORE

BIGGEST Flop of 2025? Call of Duty Apologizes & MORE

10 Brand NEW Games from Game Awards 2025

10 Brand NEW Games from Game Awards 2025

What The HELL IS GOING ON With Warner Bros. Games?

What The HELL IS GOING ON With Warner Bros. Games?

10 Atmospheric Games That Might CHANGE YOUR LIFE

10 Atmospheric Games That Might CHANGE YOUR LIFE

10 Games That Have Come A LONG WAY

10 Games That Have Come A LONG WAY

Category: Updates

Sidebar

Recent Posts

  • Bully Online Is Officially Live – And Officially Open Source
  • Dataminers Found Ghost Rabbits In Grand Theft Auto Online’s Mansions
  • How Much Money Will You Have To Start GTA 6?
  • Minecraft: Mounts of Mayhem- How to Tame the Nautilus
  • GTA Online Player Suggests Theory That Could End Online Story and Lead To GTA 6

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme