Ubisoft says that Far Cry 3 will be at least ten times larger in scale than the previous titles.
"If you look at the vistas and the scale of Far Cry 1 and 2, take that and multiply it by ten," said the game's narrative director Jason Vandenberghe in an interview with the print magazine Edge.
"We want to take that even further. We're focusing on taking that scale and making it dense, so that around every corner there's something to find or see," he said.
"That's a key in open-world experiences. We ask ourselves: if there wasn't anyone to shoot in the game, could it still be fun?"
Additionally, the developers intend to present players with a variety of difficult moral situations. Firm believers in letting the player dictate their own story, Vandenberghe said: "I want to present the player with intense situations, and then I don't even want to watch what you do," he said. "That's not the designer's business."