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Elder Scrolls Online Races, Armor & Bonuses Guide

March 28, 2014 by Ryan Parreno

We have the nitty gritty details on what each race uses best, and what bonuses they get.

elder scrolls online

This is a guide on how the different races influence armor effects in Elder Scrolls Online. We've transcribed part of the guide for you, but you can also peruse the visual guide below. [Source]

Update – You can check out the updated version of the racial bonuses here.

Altmer

Destruction Talent (1 rank) – if you use the Destruction Staff, skill experience goes up 15 %.

Spellcharge (3 ranks) – Magicka Recovery in combat goes up 3, 6, or 9 %, depending on your rank.

Gift of Magnus (3 ranks) – Magicka Recovery goes up 4, 7, or 10 %, depending on your rank.

Elemental Talent (3 ranks) – Cold, Fire, or Shock damage goes up 2, 4, or 6 %, depending on your rank.

Argonian

Restoration Expertise (1 rank) – if you use the Restoration Staff, skill experience goes up 15 %.

Amphibious (3 ranks) – Swimming speed goes up 50 %, and potion effectiveness goes up 5, 10, or 15 %, depending on your rank.

Argonian Resistance (3 ranks) – Maximum health goes up 1, 2, or 3 %, and potion effectiveness goes up 5, 10, or 15 %, depending on your rank.

Quick To Mend (3 ranks) – You can be healed by others faster by 2, 4, or 6 %, depending on your rank.

Bosmer

Archery Expertise (1 rank) – if you use the Bow, skill experience goes up 15 %.

Vigor (3 ranks) – Stamina recover in combat goes up 3, 6, or 9 %, depending on your rank.

Resist Affliction (3 ranks) – Poison and disease resistance goes up 7, 14, or 21 %, and maximum stamina  goes up 1, 2, or 3 %, depending on your rank.

Stealthy (3 ranks) – Stealth radius extends by 1, 2, or 3 meters, and stealth damage goes up 3, 6, or 9 %, depending on your rank.

Breton

Light Armor Affinity (1 rank) – if you use Light Armor, skill experience goes up 15 %.

Gift of Magnus (3 ranks) – Maximum Magicka goes up 4, 7, or 10 %, depending on your rank.

Spell Resistance (3 ranks) – Spell resistance goes up 32, 64, or a staggering 96 %, depending on your rank.

Magicka Mastery (3 ranks) – Magicka cost for spells go down by 1, 2, or 3 %, depending on your rank.

Dunmer

Ambidexterity (1 rank) – if you use Dual Wield, skill experience goes up 15 %.

Dynamic (3 ranks) – Maximum Magicka and stamina goes up 2, 4, or 6 %, depending on your rank.

Resist Flame (3 ranks) – Fire resistance goes up 10, 20, or 30 %, and maximum Magicka goes up 1, 2, or 3 %, depending on your rank.

Flame Talent (3 ranks) – Spells get an extra fire effect with a value of 1, 2, or 3, depending on your rank.

Imperial

Shield Affinity (1 rank) – if you use Shields and One-Handed weapons, skill experience goes up 15 %.

Tough (3 ranks) – Maximum health goes up 4, 8, or 12 %, depending on your rank.

Conditioning (3 ranks) – Maximum stamina goes up 4, 7, or 10 %, depending on your rank.

Red Diamond (3 ranks) – Melee attacks can restore 6 Health, by a probability of 2, 4, or 6 %, depending on your rank.

Khajit

Medium Armor Expertise Light Armor Affinity (1 rank) – if you use Medium Armor, skill experience goes up 15 %.

Robust (3 ranks) – Health regeneration goes up 5, 10, or 15 %, depending on your rank.

Stealthy (3 ranks) – Stealth radius extends by 1, 2, or 3 meters, and stealth damage goes up 3, 6, or 9 %, depending on your rank.

Carnage (3 ranks) – Melee attack critical rating goes up by 2, 4, or 6 %, depending on your rank.

Nord

Two-Handed Weapon Expertise (1 rank) – if you use Two-Handed weapons, skill experience goes up 15 %.

Robust (3 ranks) – Health regeneration goes up 5, 10, or 15 %, depending on your rank.

Resist Frost (3 ranks) – Cold resistance goes up 10, 20, or 30 %, and maximum health goes up 1, 2, or 3 %, depending on your rank.

Rugged (3 ranks) – Armor rating goes up by 2, 4, or 6, depending on your rank.

Orsimer

Heavy Armor Expertise Light Armor Affinity (1 rank) – if you use Heavy Armor, skill experience goes up 15 %.

Brawny (3 ranks) –  Maximum health and stamina goes up by 2, 4, or 6 %, depending on your rank.

Robust (3 ranks) – Health regeneration goes up 5, 10, or 15 %, depending on your rank.

Swift (3 ranks) – Sprint cost is reduced by 4, 8, or 12 %, and sprint speed goes up by 3, 6, or 9 %, depending on your rank.

Redguard

Shield Affinity (1 rank) – if you use Shields and One-Handed weapons, skill experience goes up 15 %.

Vigor (3 ranks) – Stamina recover in combat goes up 3, 6, or 9 %, depending on your rank.

Conditioning (3 ranks) – Maximum stamina goes up 4, 7, or 10 %, depending on your rank.

Adrenaline Rush (3 ranks) – When you hit an enemy with a Melee attack, stamina is restored by 1, 2, or 3. The amount of stamina restored depends on your rank, but also, it cannot happen more often than once every 3 seconds.

There’s more information we can’t quite do justice on text on the visual guide below. Click the image to view full-size.

 

 

 

 

 

 

 

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