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Rust Creator Comments on Pressures of Selling a Million Copies

February 11, 2014 by Josiah Renaudin

Rust is selling like hotcakes, which means the team has even more pressure on its shoulders.

Rust creator Garry Newman never even imagined that the early access survival game could pass a million downloads – especially in two month’s time. The team has found wild success with the always expanding open-world project, which has gone from what many people saw as a DayZ clone to something more akin to STALKER. Zombies have been replaced with ravenous animals, and while all this money has allowed the team to experiment with the PC title, Newman admitted to Polygon that the stakes have been upped by a large margin.

"Selling this many copies isn't without worries," Newman said. "Will these millions of people expect us to evolve the game in the ways we're going to evolve it? Will we be able to make them happy? The tens of millions of dollars [may] take the edge off slightly, but we still have these worries."

One of the major worries is that all of this success will disappear in an instant.

"If something good like this happens, I'm expecting it all to turn to shit at any minute," he continued. "Like the good things that happen are just the set up to a punch line of massive failure. So we're trying not to take anything for granted."

Expect more changes to the wonderful world of Rust in the near future. 

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