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Dead Rising 3 Producer Explains What’s in Massive Title Update

January 20, 2014 by Josiah Renaudin

The 13 GB Dead Rising 3 update is filled with additions that fans have been demanding.

You know, an 13 GB update for a game is pretty bizarre. You often expect downloads that are less than a single gig when dealing with common, routine updates, but Dead Rising 3’s latest changes are a little bit more extensive. Executive producer Josh Bridge recently spoke on the Xbox news wire about the patch, indicating that what’s being done is based on fan reaction to the Xbox One exclusive’s 2013 release.

“We know folks had some frustration when they couldn’t pick up the weapon or food item they wanted if there was a bunch of stuff grouped together,” Bridge explained. “Since there’s always a ton of stuff around in Dead Rising 3, we found some use cases and reached out to some fans and we improved that in this update, which is really cool.

“Beyond that, we’ve got some more telemetry and found there were some issues with blueprints and PP-related achievements and trials. They weren’t unlocking properly depending on the order in which they were played, whether it was online or offline, so we addressed those. We also looked at various performance improvements. In this type of big open-world game with tons of zombies and the ability to do whatever you want to do, like stacking a bunch of things and blowing them up, we knew we had to improve on those high points and tighten the gameplay experience. Finally, there were some stability issues that we dealt with to make everything that much smoother.”

This doesn’t totally explain why players will be spending the next few hours downloading a patch, but at least we know that the team is doing everything it can to make Dead Rising 3 a smoother experience. 

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