• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Infinity Ward Explains Call of Duty Ghosts’ Hybrid System Servers

November 25, 2013 by Ryan Parreno

Ghosts not using peer to peer at all.

Infinity Ward has sent out a clarificatory tweet today regarding dedicated servers on Call of Duty Ghosts.

It turns out they have decided to implement a hybrid system for Call of Duty Ghosts online play, using both listen servers and dedicated servers. Essentially, the game figures out which will provide a better online experience and uses that server every time you play. Infinity Ward ends their statement by confirming Xbox One players will get their own dedicated servers.

What are listen servers? These are actually very similar to dedicated servers, the main difference being they run in the same process that the game client does. In contrast, players have to connect to dedicated servers using separate client programs. Listen servers are unsuitable for online play with a large number of players, because remote players have to communicate with the host’s internet connection. With listen servers, you can hope for 16 player multiplayer at best.

Clearly, Infinity Ward has taken peer to peer servers out of the equation, and with the many problems peer to peer can have, I am sure most fans will agree that they made the right choice.

Ultimately, the best case scenario where everyone is serviced well by dedicated servers is still far ahead in the future, when internet services have caught up with high level consumer demand. Until then, games like Call of Duty Ghosts will have to contend with these limits. For what its worth, as Rich from ReviewTechUSA attests, these servers do very well on the Wii U, where the smaller player base has given it an actual advantage. For most players, of course, you will just have to contend with the drawbacks of having a larger player base in a single platform.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Recent Good Games That Didn't Sell Well

10 Recent Good Games That Didn't Sell Well

10 NEW Fan Discoveries That'll Get You Playing Again

10 NEW Fan Discoveries That'll Get You Playing Again

Does UBISOFT Deserve A Comeback?

Does UBISOFT Deserve A Comeback?

Top 25 NEW Action RPGs of 2026

Top 25 NEW Action RPGs of 2026

10 Gaming Ideas They Thought Were Good...BUT NO

10 Gaming Ideas They Thought Were Good...BUT NO

10 DLCs That BROKE THE GAME

10 DLCs That BROKE THE GAME

NEW Post-Apocalyptic Game Looks Insane, Another GTA 6 DELAY? & More

NEW Post-Apocalyptic Game Looks Insane, Another GTA 6 DELAY? & More

Top 20 NEW PS5 Games of 2026

Top 20 NEW PS5 Games of 2026

10 Video Game Things That DIED in 2025

10 Video Game Things That DIED in 2025

Category: Updates

Sidebar

Recent Posts

  • Hidetaka Miyazaki Calls Bloodborne The “Strongest Flavoring Of My Type Of Game”
  • Rumor: PS5 Pro’s “PSSR 2.0” FSR4 Update Coming January To March
  • The Disney Afternoon Collection Received A New ESRB Rating For Nintendo Switch and Switch 2
  • Here Are Some More Confirmed GTA 6 Company Brands
  • Rumor: Eidos Montreal Is Working On An Unannounced Unreal 5 “AAAA” Game

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme