Warner Bros. Montreal, the team behind the soon-to-be-released Batman: Arkham Origins, isn’t Rocksteady. This branch of WB isn’t the same as the British creators who started the now acclaimed Arkham series, and for many fans, that’s a big problem. Senior producer Ben Mattes admitted to Eurogamer that his team at WB has faced plenty of pushback from the fans during development of the game, and that was often difficult to ignore.
"Obviously resistance and reluctance exists at every level," he said. "There were fans who said: 'They're not Rocksteady, they can't make an Arkham game.' And there were concerns within the organization that we weren't going to be able to deliver the special sauce of a Rocksteady game.
"And there were concerns within our team, like – 'Maybe we've bitten off more than we can chew? Are we sure we're able to dance with these guys? Do we deserve to be in this same hallowed ground?' – but we wouldn't have continued through the years if we didn't feel we had a shot," he added. "I'm really proud of what we've done."
What they’ve done is produce what looks to be a highly emotional take on the Batman brand, and the final product will be launching at the end of the week. And thankfully, Mattes feels what they’ve shown has won over most of the vocal fans.
“I think every subsequent piece of code we've shown has won over more and more of the public, to the point where it now stands out as an exception if we see someone who's still towing that line of: 'It's not Rocksteady, it's not going to be good,'” he explained. “There's only, like, one in a 1000 it seems now still playing that card.”