• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Eidos Explains Why it Returned to Thief

October 11, 2013 by Stephen Daly

Eidos wants to give players options in how they approach each situation.

In an interview with Crunchyroll, Thief's narrative director Stephen Gallagher has commented on why Eidos returned to the franchise.

Asked why the studio decided to bring back Garrett for a reboot Gallagher said: 

"Well, I can't really speak on behalf of the minds at the company, but we were looking back at the original games, and naturally, there was a lot of love for those first few games. They were something very different at the time–people saw this first-person game and everybody asked 'Where's the guns?'

"You had Deus Ex with this awesome, branching narrative, and Eidos basically just went 'Really? You guys didn't know this shit existed?' and it was a chance to fall in love with this universe all over again."

While Garrett is most well known for stealth it seems the developers are intendo on allowing players to go about a heist however they see fit. 

He says that in the game "your life is the single most precious thing you have" which is why the thief warns against killing but that doesn't mean you can't murder when the occassion demands it or even indiscriminately.

Later in the interview it senior producer Stephane Roy said that if you choose to be completely stealthy and leave no trace it will be tough – even on the easiest difficulty. 

While the last Thief game, Deathly Shadows, allowed players to switch between first and third person mode Thief is entirely in first person and Roy explained the decision saying:  

"We feel that to make sure the immersion is just perfect–with headphones, with next-gen, the graphics, the sound–after playing for a few minutes, we wanted to make sure that you are Garrett. When you see your hands picking up objects, or you pickpocket someone, when you're that close to the guards, we want you to feel that tension. The first-person perspective feels natural when you are this character, this is your body. It's also very affecting from a narrative perspective."

Thief is set for release on February 25th, 2014 in North America and February 28th in Europe on PC, PS3, PS4, Xbox 360, and Xbox One.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 Open World Games That MAKE YOU FEEL LONELY

20 Open World Games That MAKE YOU FEEL LONELY

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

Saros - Before You Buy

Saros - Before You Buy

How Capcom Did The IMPOSSIBLE

How Capcom Did The IMPOSSIBLE

20 Games Where You REGRET Doing The RIGHT THING

20 Games Where You REGRET Doing The RIGHT THING

Why a SUPERMAN Video Game Is So Hard To Make

Why a SUPERMAN Video Game Is So Hard To Make

20 Games That Are WAY Better on Higher Difficulty

20 Games That Are WAY Better on Higher Difficulty

GTA 6: 10 Features IT SHOULD STEAL

GTA 6: 10 Features IT SHOULD STEAL

Windrose - Before You Buy

Windrose - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Shuhei Yoshida: PlayStation Studios’ PC Ports Did Not Affect PS5 Sales, Sees No Proof They Will Stop
  • Rumor: Gears of War: E-Day Releasing On Or After September 2026
  • Rumor: PlayStation Studios Were Given Information About Upcoming PlayStation Handheld
  • Ubisoft Finally Reveals Assassin’s Creed Black Flag Resynced
  • Asha Sharma & Matt Booty Shares Xbox Letter To The World – A Manifesto For Their Future

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme