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Dead Rising 3 Team Dispels Frame Rate Concerns

September 25, 2013 by Josiah Renaudin

The game’s not done, and one of the last things the team will tackle is optimization.

Anyone who had the chance to see Capcom’s Dead Rising 3 in action at either E3 or Gamescom had serious concerns. Not just because the game seems to be heading in a more serious direction than any other entry in the series, or due to the default difficulty removing the timed aspect of gameplay. No, the real concern was the frame rate, which often saw significant drops when a group of zombies popped on screen. Fans have voiced their concerns, but producer Mike Jones has come out to quell all the lingering doubts about the Xbox One exclusive.

“We’re still optimizing it. It’s not finished,” Jones told Capsule Computers. “That’s the last thing you do, once it’s complete and you have the entire world built, all the missions built and everything in there, then you start optimizing. Then you start getting the frame rate up there, getting the performance up there.

“People have noticed. I’ve seen articles hit the web just last week when we were at Tokyo Game Show, from our Gamescom build to our Tokyo Game Show build. It is similar content, and a similar area of the world so people who saw it at Gamescom and saw it at Tokyo Game Show were like, “oh s**t, they weren’t lying, they actually did optimize everything, and the frame rate is totally solid now.’”

Nothing can be proven until the game is done and being played on a retail Xbox One, but for now, we’ll just have to go on the word of the developers. 

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