Ghosts in the Machine, an anthology that’s been edited and organized by noted game critics Lana Polansky and Brendan Keogh, is now available for purchase either in print or though digital means.
The project is unique, in that it focuses on very specific video game problems – such as bugs, exploits, or common design flaws. These issues are used to craft stories that hope to explore more existential issues, like love, loss, and death.The personal stories are influenced by major releases, rather than simply focusing on games the community all knows and loves.
“Ghosts in the Machine is a collection of 13 short stories by a diverse group of videogame critics, journalists and artists about why video gaming’s worst and weirdest problems can also be its most humanizing attributes,” the back cover reads.
There’s a wide scope of writers involved, including Lana Polansky, Ashton Raze, Denis Farr, Alan Williamson, Shelley “Big Shell” Du, Matt Riche, Rollin Bishop, Ian Miles Cheong, Andrew Vanden Bossche, Ryan Morning, Dylan Sabin, Alois Wittwer, and Maddy Myers.
Those looking to purchase the book can head over to the website for more pricing information.