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Chivalry: Medieval Warfare sells 1.2 million units in 9 months

August 14, 2013 by Ryan Parreno

Torn Banner Studios celebrates with new customization system

On a post on their official blog, Torn Banner Studios proudly announces that Chivalry: Medieval Warfare has hit 1.2 million downloads in nine months. The game has hit a peak of 23,233 concurrent users, with these many people playing the game simultaneously at a single time.

The developer breaks down this figure, with 455,802 units sold in the US, 98,856 units in the UK, 87,283 units in Canada, and 80,580 units in Germany. The game is also highly popular in Europe, Russia, Brazil, and Australia.

To celebrate this milestone, Chivalry is now getting new customization features for its players. You will get to choose new helmets and crests, and will also get to pick your favorite patterns and colors for your shield and tabard (shirt or cape where the crest goes).

Finally, the blog update rounds up with a breakdown of upcoming changes for Content Update 2, which you can read below:

Source: Chivalry Blog

* Server browser fixes!(Tabs works better, favorites work better, browser now uses the Steamworks library optimally and is less likely to make your router cry, etc)
* Tavern map length reduced to 10 minutes.
* Stamina drain from successfully parrying attacks slightly reduced.
* Vanguard primary weapon knockback values toned down.
* Two-hander flinch duration down from 1.1 to 1.0.
* Special daze duration down from 2 to 1.8.
* Crossbow projectile speeds are lower, and the difference between light and heavy crossbow is less drastic.
* Corrected Bardiche sprint attack being .15 faster than other sprint attacks.
* Flail overhead windup from .55 to .5.
* Heavy Flail overhead windup from .6 to .55.
* Spear slash windup from .425 to .475.
* Spear stab windup from .575 to .6.
* Brandistock slash windup from .45 to .5.
* Brandistock stab windup from .55 to .6.
* Fixed the attack grunt sound sometimes desyncing and playing after a late feint server-side.
* Fixed several map exploits.
* Fixed flinch disabling dodge if it occurs in an attack windup.
* Fixed counterattacks maintaining a parry box and blocking attacks during your counter.
* Fixed movement slow persisting after canceling a bow draw.
* Fixed crossbow forced reload after being hit.
* Fixed rebinding primary attack breaking the scoreboard keybind.
* Fixed some broken assets on various maps (missing collision/textures/etc.)
* Fixed missing Norse Sword icon and Falchion model in weapon select.
* Fixed the furthest target in the archer tutorial being unhittable.
* Fixed peasants spawning with weapons
* Fixed peasant death animations
* Fixed peasant hats turning into helmets when shot off with arrows
* Fixed objective labels (Mason messages were being display for Agatha objectives)

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