Speaking in the latest issue of Edge, which goes on sale on Thursday, Bungie's creative lead Joe Staten said the Halo creator was "planning for success" with Destiny.
"I think we did two things well with the Halo games," Staten said. "One, we told a story that you can play by yourself or with a small group of friends. And two, we made a great hardcore, competitive game. Between those two choices we tried to do other things – Firefight, for example – but the options are very slim, and I think that's true for most shooters.
"Between those two poles there's a vast gulf of opportunities but a lack of choices. We want to very carefully bring those two communities together and open up those choices."
He went on to discuss how Bungie is approaching Destiny differently than they did Halo commenting, "The big lesson [from Halo] is: if you don't have a plan for the future, you're scrambling to catch up with your own success. This time we're planning for success, and that's enabled us to imagine a future where many things are possible.
"It allows the plot a long arc, which is great. In Halo we certainly didn't have that. We planned for an eight-hour experience then, two years later, figured out another eight-hour experience. This time we're thinking about how you grow and evolve this world over many years, many hours. It's a whole different mindset."
Bungie has said people were "too quick" to compare Destiny and Halo. If you missed it, you can make up your own mind by watching the E3 gameplay trailer.
Destiny is set to be released on PS3, PS4, Xbox 360 and Xbox One in 2014. PlayStation versions of the game will receive exclusive content.